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Posted

I'm not good at modding as I've never tried it, but I wanted to see if someone might be able to take a crack at it.

It's likely pretty apparent that medpacks run rampant in this game. I wanted to see if there was a way to make a mod to change all/some of the following specs of medpacks

1) Maximum number that the player can carry

2) How much health they restore

3) Add a cooldown

4) Increase the cast time

5) Limit use to safe zones

6) Disable crafting of medpacks

Posted

on that note I like to chime in that you should only be able to mod / upgrade weapons at a bench or workshop, makeshift macgyvering only available if you have the survival skill ... the whole infinite carry capacity of crafting material is a joke IMHO

Posted (edited)

2. Medpack health is located in data\skills\buffs.xml.

Change the <AddHealth value="100"/> line under MedkitStrong.

Edited by Tom2681
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