falsedemise Posted February 5, 2015 Posted February 5, 2015 I'm not good at modding as I've never tried it, but I wanted to see if someone might be able to take a crack at it.It's likely pretty apparent that medpacks run rampant in this game. I wanted to see if there was a way to make a mod to change all/some of the following specs of medpacks1) Maximum number that the player can carry2) How much health they restore3) Add a cooldown4) Increase the cast time5) Limit use to safe zones6) Disable crafting of medpacks
alienzerox Posted February 9, 2015 Posted February 9, 2015 on that note I like to chime in that you should only be able to mod / upgrade weapons at a bench or workshop, makeshift macgyvering only available if you have the survival skill ... the whole infinite carry capacity of crafting material is a joke IMHO
Tom2681 Posted February 11, 2015 Posted February 11, 2015 (edited) 2. Medpack health is located in data\skills\buffs.xml.Change the <AddHealth value="100"/> line under MedkitStrong. Edited February 24, 2015 by Tom2681
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