Gawl40 Posted October 29, 2010 Share Posted October 29, 2010 I'm requesting non-replacers of the 12.7mm SMG altered to fire all the 12gauge shells and renamed the 12gauge SMG. Weird I know but when I look at it I think of a bullpup shotgun. Please leave it full-auto and keep the spread the same since it's about equal to the Caravan Shotgun now anyway. And the pistol as well renamed the 12gauge Pistol, just for fun. Doesn't really look like a shotgun pistol but it's the closest of the handguns. All left somewhere in Primm please. Link to comment Share on other sites More sharing options...
MRG Posted October 29, 2010 Share Posted October 29, 2010 Done. A 12Gauge SMG as requested. I kept all stats of the SMG the exact same as the stock vanilla weapon. I simply changed the ammo requirements, projectile & firing audio. The crit, damage, ROF & clip size are all SMG stock. The weapon chews through the ammo & it's very powerful. The mod's content has it's own ID, so it does NOT replace any vanilla items from the game. In the shadow of the old water tower on the outskirts of Town, old Sheriff Tate of the town of Primm, met Joe Clampette. A two-bit horse thief & small town bank robber. Neither was seen or heard from again. File is attached to this post. -MRG Link to comment Share on other sites More sharing options...
Gawl40 Posted October 30, 2010 Author Share Posted October 30, 2010 There's one minor problem and one major problem with the gun. The minor problem is that it ejects bullet casings rather than spent shotgun shells when fired. The major problem is that it only fires one projectile rather than 7 like a shotgun should. Thanks though. Link to comment Share on other sites More sharing options...
MRG Posted October 30, 2010 Share Posted October 30, 2010 There's one minor problem and one major problem with the gun. The minor problem is that it ejects bullet casings rather than spent shotgun shells when fired. The major problem is that it only fires one projectile rather than 7 like a shotgun should. Thanks though. Sorry man, I totally forgot to add the 7x to the Shotty. I fixed that & re-posted the mod. Since I don't have FOMM for F:NV yet, I don't have any way to extract the .bsa file so I could extract the shell casing path & change it to a Shotty shell that is ejected. I tried using BSA Commander, but didn't seem to work for me. So I tried to do the next best thing. The new version of the mod, has 2 files. Only use ONE: "12Gauge PistolV1" - 7x shot + bullet shell casing that's ejected. ( Best I can do with what I have. )"12Gauge PistolV2" - 7x shot + NO shell casing is ejected. -Sorry. Link to comment Share on other sites More sharing options...
Gawl40 Posted October 30, 2010 Author Share Posted October 30, 2010 Sorry man, I totally forgot to add the 7x to the Shotty. I fixed that & re-posted the mod. Since I don't have FOMM for F:NV yet, I don't have any way to extract the .bsa file so I could extract the shell casing path & change it to a Shotty shell that is ejected. I tried using BSA Commander, but didn't seem to work for me. So I tried to do the next best thing. The new version of the mod, has 2 files. Only use ONE: "12Gauge PistolV1" - 7x shot + bullet shell casing that's ejected. ( Best I can do with what I have. )"12Gauge PistolV2" - 7x shot + NO shell casing is ejected. -Sorry. It's cool, like I said that's only a minor problem. Thanks for fixing it :thumbsup: I'd give you Kudos but it seems you can only do that once. Link to comment Share on other sites More sharing options...
Recommended Posts