Stormfather Posted October 29, 2010 Share Posted October 29, 2010 Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this? Link to comment Share on other sites More sharing options...
Stormfather Posted October 31, 2010 Author Share Posted October 31, 2010 Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this? Is there something for New Vegas similar to FO3plugin? Bump? EDIT: Figured out a workaround: Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master. Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely. Link to comment Share on other sites More sharing options...
EldrickTobin Posted November 3, 2010 Share Posted November 3, 2010 Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this? Is there something for New Vegas similar to FO3plugin? Bump? EDIT: Figured out a workaround: Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master. Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely. All the steps can be done in FNVEdit (some of which you've already realized) Isn't '"Deep Copy as Override into" -> "new file"' Grand? However (as you've noticed, and I'm just repeating for those in the dark) you get these "lovely" new masters. Use FNVEdit on the File Header section: (In the Left Pane scroll to the plugin/esp in question) 1E ZhaBooming.esp <-=--- Just an example ....File Header <-=--- Select this (In the Right Pane look for this) Master Files .....Master File .......FalloutNV.esm Master Files .....Master File <-=--- Right Click this line allows for deleting masters. .......Dailies.esp <-=--- Right Clicking this line allows you to change it to a different reference... which you sometimes might need to do. (too many esps and some truncate off the selection list.) Link to comment Share on other sites More sharing options...
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