Stormfather Posted October 29, 2010 Posted October 29, 2010 Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this?
Stormfather Posted October 31, 2010 Author Posted October 31, 2010 On 10/29/2010 at 5:26 PM, Stormfather said: Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this? Is there something for New Vegas similar to FO3plugin? Bump? EDIT: Figured out a workaround: Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master. Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely.
EldrickTobin Posted November 3, 2010 Posted November 3, 2010 On 10/31/2010 at 9:20 PM, Stormfather said: On 10/29/2010 at 5:26 PM, Stormfather said: Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this? Is there something for New Vegas similar to FO3plugin? Bump? EDIT: Figured out a workaround: Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master. Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely. All the steps can be done in FNVEdit (some of which you've already realized) Isn't '"Deep Copy as Override into" -> "new file"' Grand? However (as you've noticed, and I'm just repeating for those in the dark) you get these "lovely" new masters. Use FNVEdit on the File Header section: (In the Left Pane scroll to the plugin/esp in question) 1E ZhaBooming.esp <-=--- Just an example ....File Header <-=--- Select this (In the Right Pane look for this) Master Files .....Master File .......FalloutNV.esm Master Files .....Master File <-=--- Right Click this line allows for deleting masters. .......Dailies.esp <-=--- Right Clicking this line allows you to change it to a different reference... which you sometimes might need to do. (too many esps and some truncate off the selection list.)
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