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Exporting/Importing Cell Data


Stormfather

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Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this?
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Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this?

 

Is there something for New Vegas similar to FO3plugin? Bump?

 

EDIT:

 

Figured out a workaround:

 

Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master.

 

Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely.

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Is it possible to export and import cell date for interior or exterior cells? I was re-familiarizing myself with GECK, and toyed with a lot of things. Finally, I built a large dungeon that I am quite pleased with. I'd like to export the exterior (Mojave Wasteland worldspace) cell data, as well as the interior data, into a 'clean' .esp for further development. I see there is a export cell data function, that dumps all world object data into a text file, but there is no corresponding import function that I can find. No luck with google or the geck wiki. How can I do this?

 

Is there something for New Vegas similar to FO3plugin? Bump?

 

EDIT:

 

Figured out a workaround:

 

Use FNVEdit to copy the information from the bloated mod to a new, clean mod. Unfortunately, this makes the original a master.

 

Use Wry Bash to change the masters reference on the new mod to the generic New Vegas esm. This makes a double reference, but it seems to work. I can't figure out how to delete it entirely.

 

All the steps can be done in FNVEdit (some of which you've already realized) Isn't '"Deep Copy as Override into" -> "new file"' Grand?

 

However (as you've noticed, and I'm just repeating for those in the dark) you get these "lovely" new masters.

 

Use FNVEdit on the File Header section:

 

(In the Left Pane scroll to the plugin/esp in question)
1E ZhaBooming.esp          <-=--- Just an example
....File Header            <-=--- Select this

(In the Right Pane look for this)
Master Files
.....Master File
.......FalloutNV.esm

Master Files
.....Master File           <-=--- Right Click this line allows for deleting masters.
.......Dailies.esp         <-=--- Right Clicking this line allows you to change it to a different reference... which you sometimes might need to do. (too many esps and some truncate off the selection list.)

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