trey44 Posted October 29, 2010 Share Posted October 29, 2010 I was wondering if anyone out there minds helping me out a little bit. I was wondering how i could edit a custom race to add a tail/ears to it, i've searched on the internet and i haven't found a guide that goes into any detail at all. I've tried messing with the CS for a while and nothing appears. If anyone who knows how to do this would mind telling me it would be appreciated. Link to comment Share on other sites More sharing options...
RebelOConner Posted October 29, 2010 Share Posted October 29, 2010 I was wondering if anyone out there minds helping me out a little bit. I was wondering how i could edit a custom race to add a tail/ears to it, i've searched on the internet and i haven't found a guide that goes into any detail at all. I've tried messing with the CS for a while and nothing appears. If anyone who knows how to do this would mind telling me it would be appreciated. first, you need to edit the race in the CS, obviously.to change ears, go to Character in the top menu and select "Race...", then open the race box for the race you want to change.in the "face data" you have two ears model to choose, male and female.you need to have a working model , including mesh, try file and egt file for the 3D model, and a texture. you can use some vanilla if you can unpack BSA.for the tail, it's in body model, you have also to choose for male and female, and you need a mesh and a texture too. i hope this answer to your problem Link to comment Share on other sites More sharing options...
trey44 Posted October 29, 2010 Author Share Posted October 29, 2010 Thanks i think i understand-Edited-Okay one last question, what are the file extensions commonly used for the ears/tails. I got it to work once and now im trying to do something different but there are a lot of files with the same name im trying to use and im wondering which files are which. Im trying to figure this out through trial and error right now but this is quite annoying. Link to comment Share on other sites More sharing options...
RebelOConner Posted October 29, 2010 Share Posted October 29, 2010 Thanks i think i understand-Edited-Okay one last question, what are the file extensions commonly used for the ears/tails. I got it to work once and now im trying to do something different but there are a lot of files with the same name im trying to use and im wondering which files are which. Im trying to figure this out through trial and error right now but this is quite annoying. the .nif file is the 3D modelthe .egm file is the morph file ( sorry, i made a mistake above, it's not tri file )the .egt file is the facegen texture file you need the 3 files for ears, but only the nif for tail.egm and egt file are difficult to make, there's few program to do, so i recommand you to use vanilla ears or resources at the begining. the textures are in .DDS format, and you need two files:"texture".dds and "texture"_n.dds the _n file is for normal map, the light reflexion on the model. Link to comment Share on other sites More sharing options...
trey44 Posted October 30, 2010 Author Share Posted October 30, 2010 Thanks i think i understand-Edited-Okay one last question, what are the file extensions commonly used for the ears/tails. I got it to work once and now im trying to do something different but there are a lot of files with the same name im trying to use and im wondering which files are which. Im trying to figure this out through trial and error right now but this is quite annoying. the .nif file is the 3D modelthe .egm file is the morph file ( sorry, i made a mistake above, it's not tri file )the .egt file is the facegen texture file you need the 3 files for ears, but only the nif for tail.egm and egt file are difficult to make, there's few program to do, so i recommand you to use vanilla ears or resources at the begining. the textures are in .DDS format, and you need two files:"texture".dds and "texture"_n.dds the _n file is for normal map, the light reflexion on the model.I got it working thanks to your help :D Link to comment Share on other sites More sharing options...
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