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Remove Quest Waypoints


tehsilentcircus

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Man, tell me about it. I love the "go here and look for clues" or "find this person" missions. And by that, of course, I mean go to the giant blinking marker showing you exactly where the 'clue/person' is. I sometimes find myself pining for the FO 2 days when you actually had to look a little for clues or objectives, rather than get them spoon fed to you. I mean, half the fun was going to the WRONG places and people thinking you'll find something; that was how I did all my exploring

 

....I was wrong a lot.

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Man, tell me about it. I love the "go here and look for clues" or "find this person" missions. And by that, of course, I mean go to the giant blinking marker showing you exactly where the 'clue/person' is. I sometimes find myself pining for the FO 2 days when you actually had to look a little for clues or objectives, rather than get them spoon fed to you. I mean, half the fun was going to the WRONG places and people thinking you'll find something; that was how I did all my exploring

 

....I was wrong a lot.

 

 

Exactly. Usually when you are given a mission the mission giver will give you pretty clear instructions of where to go, but in the case that you grab a bunch of missions you may not know where to go if you wait to long to actually go on that mission. The mission descriptions aren't very good on the pip boy once you have actually accepted a mission; I have noticed that. This just seems like it would be something that would be implemented into the Gameplay section of the options menu. Bioshock had something similar as you could turn of the arrow to your next objective, and I have seen stuff like this in other games. It seems like a mod for this would be pretty easy, but I am not a mod maker. It could even be a small part of a larger scale HUD mod as well.

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