TravelFreely Posted February 6, 2015 Share Posted February 6, 2015 (edited) Hello, everyone! I've been playing Fallout 3 for a few days and I just found this hat named 'Chinese Commando Hat'. I loved the ushanka and decided to import it to my character on Fallout: New Vegas. I've done it before on Skyrim but never on a Fallout game. The problem: everything appears to be okay - the axis references on nifskope... http://i62.tinypic.com/11liiza.png The biped model mesh, textures loading just perfectly... http://i58.tinypic.com/j5jic2.png Except that, in-game, the hat is being shown on the wrong position! http://i59.tinypic.com/19po4h.jpg http://i57.tinypic.com/amtsno.jpg I've tried reading through the Nifskope tutorials, and there should be no problem considering FO3 and FNV share the same character skeleton, therefore I believe there should be no problem. Does anyone has any possible solution for this problem? I love that hat! :smile: Edited February 6, 2015 by TravelFreely Link to comment Share on other sites More sharing options...
prensa Posted February 6, 2015 Share Posted February 6, 2015 (edited) See full post below, finally managed to get the Nexus to post it properly by using the "Use Full Editor" option. Gremlins must be about... Edited February 6, 2015 by prensa Link to comment Share on other sites More sharing options...
prensa Posted February 6, 2015 Share Posted February 6, 2015 (edited) Nexus is acting odd & is cutting off my post. Most strange. Nexus must be on the blink, I can't get the rest of the post on. :sad: EDIT: Finally posted properly! See below. Edited February 6, 2015 by prensa Link to comment Share on other sites More sharing options...
prensa Posted February 6, 2015 Share Posted February 6, 2015 (edited) TravelFreely - Hello!Hat on the side of the head like that is a normal sign you've not set the hat up properly.Two things are often missed when adding hats.Hat's need an .egm file that allows them to be fitted to different sized heads, for new hats you need to use The Conformulator to generate a new .egm.If you've made no changes to the model you can use the hat's original .egm.For hatchinesecommando.nif that would be:hatchinesecommando.egmIt's located in the same folder as the hat, you need to place a copy of that .egm in the same folder as your new copy of the hat.If you changed the name of the hat file, the .egm must match that. For example:ChangedHatName.nifThen .egm must be:ChangedHatName.egmThe other thing often missed is, AFTER adding a new hat in GECK, go to the top menu & select Character - Update FaceGen Model Availability then save your hat plugin.It is a cool hat. :smile:Hope this helps!Prensa Edited February 6, 2015 by prensa Link to comment Share on other sites More sharing options...
Fallout2AM Posted February 6, 2015 Share Posted February 6, 2015 I would like to add that it's better to not use Update FaceGen Model Avaiability in NV. The facegen flag should be setted manually via FNVEdit. There's plenty of threads around, here's the first I googled. Link to comment Share on other sites More sharing options...
TravelFreely Posted February 15, 2015 Author Share Posted February 15, 2015 TravelFreely - Hello! Hat on the side of the head like that is a normal sign you've not set the hat up properly. Two things are often missed when adding hats. Hat's need an .egm file that allows them to be fitted to different sized heads, for new hats you need to use The Conformulator to generate a new .egm. If you've made no changes to the model you can use the hat's original .egm. For hatchinesecommando.nif that would be: hatchinesecommando.egm It's located in the same folder as the hat, you need to place a copy of that .egm in the same folder as your new copy of the hat. If you changed the name of the hat file, the .egm must match that. For example: ChangedHatName.nif Then .egm must be: ChangedHatName.egm The other thing often missed is, AFTER adding a new hat in GECK, go to the top menu & select Character - Update FaceGen Model Availability then save your hat plugin. It is a cool hat. :smile: Hope this helps! PrensaThank you a lot, prensa! My "workaround" was to just rotate the hat 90º and it fitted perfectly, but it seems like a very unprofessional juryrugging method. Your method worked perfectly. Thanks! Link to comment Share on other sites More sharing options...
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