Seattleite Posted February 6, 2015 Share Posted February 6, 2015 (edited) This request is straightforward, but by no means simple. A mod that makes it so that if you get detected by an enemy they can alert other enemies, but in a way you can stop. This is realistic. If you were actually in one of these places and actually got spotted, you can get that any intelligent enemy would *immediately* alert their associates. This would mean that you have to either go pure stealth and not be detected, kill an enemy in one hit if you must kill them, or kill them real quick in hopes they fail to alert the others. Or just let them raise the alarm, if you think you can take them all at once. I can think of three ways this could be achieved. 1. If an enemy spots you and is a distance from you, they pull out a horn and blow an alarm call (or cast a spell if they're a mage, and all shouts would have this effect, even yours). This takes a couple seconds, they have to have some distance from you to start the animation and if they get hit the animation stops, so you can keep them from getting off the alarm as long as it's just one of them doing it. But if they succeed, every enemy in the entire cell rushes right to the horn blower, including those who were asleep. (Presumably either the horn or the scrambling people would have woken them up, and then they just ran where everyone else was running.) 2. They don't fight you, they run away to go get help. Maybe they just run to the nearest ally and come back with them and whoever else happens to be close to that person, such as another bandit sitting across the table from the bandit the runner went to, and then return with them to where they were when they spotted you. Or maybe they run to all of their allies in sequence, sending each of them running right to you once they get within a certain distance and then running to get that close to the next until they've alerted them all, then returning with them. 3. The enemy's detection and combat banter also calls for help. This is the same as the horn, but works over a much shorter distance. That said, once they speak a combat line, other enemies have a chance to call for help when they hear it, and this can spread like wildfire right to the bounds of the cell. If you want to get fancy with this one, you might even consider having them fight more defensively to stall for time until help arrives (might want to put a timer on that, so if help doesn't arrive in a set period they go back to fighting normally). Of course, some of these options make more sense for some enemies than others. Humans would do all of these that they could. They'd blow a horn if they were far enough from you, run like hell if you aren't right in their face, and definitely scream bloody murder no matter what. Draugr would never scream, but the ones that can would alert all the others with any shout, and the ones that can't shout could use a horn. All animals have combat sounds, so they could all do that. Wolves could presumably use their howls to the same effect as a horn. Dwarven machines probably couldn't call for help at all, except for the centurion as their steam breath is counted as a shout and would presumably trigger the script as well, which I think is a good thing. Edited February 6, 2015 by Seattleite Link to comment Share on other sites More sharing options...
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