Kyuukei Posted October 30, 2010 Share Posted October 30, 2010 An autorepair mod that kicks in whenever one exits combat or picks up something that can be repaired would be really, really nice. I've always found manually repairing stuff to be a bit tedious, especially when one hits the Expert perk. While there IS a beta form of this up on Nexus, it seems to be incompatible with Oscuro's (presumably due to not using the base repair formula at all), and only repairs the stuff you have equipped. Cumulatively, such a mod would save a LOT of clicking, especially for perfectionistic beings like me who like to keep things fully repaired whenever possible. Aside from that, having to stop to repair things via the menu after most fights interferes with the generally fluid nature of the game's pacing. Link to comment Share on other sites More sharing options...
Norinvaux Posted November 1, 2010 Share Posted November 1, 2010 I agree with the majority of this, repairing items after every fight (especially with modded npcs and weapons to do huge damage per hit to make fights shorter). I have next to no scripting experience, so sadly I probably won't be able to help you, but I'm sure somebody here might be able to do this. And I hope somebody does. Link to comment Share on other sites More sharing options...
apa1994 Posted November 1, 2010 Share Posted November 1, 2010 I dont see it working with the basic CS scripts functions, it could work with some OBSE function, but I'm not familiar with those.Still, a good idea. I have reached master in armourer so I know what you're talking about. Link to comment Share on other sites More sharing options...
Kyuukei Posted November 2, 2010 Author Share Posted November 2, 2010 I dont see it working with the basic CS scripts functions, it could work with some OBSE function, but I'm not familiar with those.Still, a good idea. I have reached master in armourer so I know what you're talking about. Yeah, the one I downloaded appears to be set to an invisible quest, according to TES4edit. I'm not really sure what to change at all to make it work for me, since my knowledge of scripting is still rather lacking. Here's the beta version, if you wish to take a look at the scripting within it. Considering the Start Game Enabled thing, perhaps it doesn't work for me because I used an Alternative Start mod? Best guess I can make without actual scripting knowledge, anyway. http://www.tesnexus.com/downloads/file.php?id=21824 Link to comment Share on other sites More sharing options...
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