Mantear Posted October 30, 2010 Share Posted October 30, 2010 I'm using the EVE_HGEC_BodyStockAndClothing mod along with OOO and EVE_StockEquipmentReplacer for OOO. I chose the EBE version of the models, if that matters. My trouble is getting body and face textures to look nice. I have a list of mods I'm trying to use, but I don't fully understand how they all interact. No matter what combination I've tried, I can't get body and face textures that look good. So far I've tried various combinations of: Natural Faces (v0.95), Facial Texture by Enayla, Face Texture for High Rez Skin Texture v1.2, Improved Factial Textures, F-INevOblivion Skins, Body Seam Reducer (with optional Textures). So my questions are: what should my expectations be for face/body texture mods? What combinations work best? So far my efforts have resulted in the face and body looking horribly mis-matched, or if they come close the color/tone of the face is off that of the body and the neck seem sticks out like a sore thumb. I have a fairly recent system (Core i5 + Radeon 5750) so I can handle hi-res textures. Like I said, part of my issue is I don't fully understand how body/face mesh or texture modding works. I see files get placed into the Data\Meshes\ and Data\Textures\ folders. Does whatever gets put in there over-ride the stock Oblivion versions? (ie, if those folders are empty will there still be default meshes/textures for the game to use?). Which sub-folder names are used? (I'm pretty sure sub-folders like 'darkelft', 'imperial', 'orc', etc, are used, but some mods have other folder names). Of the files that get placed in those folders, which ones get used/what do they do? That's why I don't understand what the mods actually do and how to best inter-mix the mods. Any suggestions? Thanks. Link to comment Share on other sites More sharing options...
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