Snowyman Posted October 30, 2010 Share Posted October 30, 2010 Is there a way to combine or erase unique data or game settings within a mod? Link to comment Share on other sites More sharing options...
Snowyman Posted October 31, 2010 Author Share Posted October 31, 2010 For instance if I wanted to take a bunch of game settings modified from one mod and combine them into another, can I do that with GECK? Link to comment Share on other sites More sharing options...
DeonDF Posted October 31, 2010 Share Posted October 31, 2010 You'd better use FNVEdit (and do it manually) or use FNVMM (and use the in-built merging functions). Read those tools' manuals, they contain explanations how to do it. Link to comment Share on other sites More sharing options...
Snowyman Posted October 31, 2010 Author Share Posted October 31, 2010 Thanks Link to comment Share on other sites More sharing options...
DeonDF Posted October 31, 2010 Share Posted October 31, 2010 I've found an old thread about FO3, it lists some of the methods of FOMM (I think the same as in FNVMM):http://www.thenexusforums.com/index.php?/topic/92148-combine-loaded-plugins-absent-from-geck/ I hope that helps. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted November 2, 2010 Share Posted November 2, 2010 If you're trying to combine data (we'll take your example of GameSettings data) from one mod to another. The way I do it is relatively simple and as far as I can tell, works perfectly. For this I'll assume that you only want to merge some of the data (though it works for all data too, depending on the type). To merge GameSettings values into another mod. Open both mods in FNVEdit. Expand the mod whose data you want to use. Look for the GameSettings heading and expand that. This will open a list of all the values contained in the esp. The names can be somewhat cryptic, but they follow a pretty logical naming scheme. The lines are color coded according to how the data relates to other files you have loaded. Green backgrounds mean it's in more than one loaded file (probably an override from the FalloutNV.esm file). If it's a white background, that means it's a new value to that file. To just transfer the data into your own mod, right click on the one you want, scan down the context menu until you find the line "Copy as new record into..." or "Deep copy as override into..." (Deep copy if it's a green background, copy as new if it's a white background). Then just select the file you want this data in and hit ok. If you need more data, there's a great FO3Edit guide by Miaxis on the nexus somewhere. It's a big file, but it has just about everything you need to know about using the Edit tool. Link to comment Share on other sites More sharing options...
Recommended Posts