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NPC pathfinding, walking into walls


SteveMass

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Hello,

 

I recently started playing Oblivion again. I'm using FCOM, better cities, UL, and MANY other mods.

 

The problem I am experiencing is that SOOOO many NPCS (especially in the cities with BC) are constantly walking into walls, or other obstacles which are preventing them from following their schedule.

It is terrible to the point where NPCS are not where they should be for certain quests to continue. EX, while joining the thieves guild in Daraloth, the wood elf is simply not showing up to see Armand, so the quest will not continue. I'm sure she is stuck walking into a corner somewhere but I haven't found her yet.

 

I have never noticed any mods fixing this problem and I was wondering if there were any which exist, or if anyone knows how to help with the problem.

 

Much thanks!

 

Steve

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As I know, NPCs have a nature of going directly toward destinated location if fail to pathfind.

In that case, they can't recognize obstacle.

 

You can check the destination by console command.

Open console, click NPC and type "TPL".

If you want to check path grid, type "TPG".

But these commands will only solve your curiosity.

 

In order to solve this problem, we should make schedule very carefully, but it will be really hard work..

So, I think this is oblivion defect and cannot be solved by mod.

 

If you want to find specific NPC, then after getting his or her reference id and type "player.moveto referenceID" in console.

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It sort of sounds like you are having mod conflicts, or the mods late in your load order do not have good path-gridding. You could make a mod to put in your load order after all these other mods which has good path-gridding and overrides all the defective and/or conflicting mods so that NPCs won't bump into walls and obstacles. If Better Cities is the dominant mod as far as changing the layout of the clutter in the cities, then you could inspect the path-gridding on it and if it is good, you could make a mod which clones the BC path-gridding and move this new mod to the end of your load order.
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You probably have a mod low down on your load order that is changing the pathgrid to no longer compatible with Better Cities.

 

My guess is, Better Cities has good pathgridding. It probably has pathgrids that were editing to go around their new additions and changes.

 

However, somewhere in your load order is a (dirty?) mod that has the old vanilla cities pathgrids. This could be any mod. It could be a clothing mod, or a mod that makes the Mort Flesh and Rat Meat have Restore Health. But somewhere in that mod is an accidental record in which the vanilla cities pathgrid was edited. Then it loads after Better Cities, and all those nice new pathgrids provided by Better Cities are replaced by the wrong ones again.

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