Irockman1 Posted October 31, 2010 Share Posted October 31, 2010 This just started. When I move or resize an existing light source, that light no longer appears to emit light in the GECK. Same deal if I drag a new one into the window. However, if I hit F5 to reload the cell, it displays fine until I start adding or modifying lights again. Before moving After moving a little Anyone know what the issue is? Link to comment Share on other sites More sharing options...
gengrimm Posted October 31, 2010 Share Posted October 31, 2010 Can try F5 to re render the area. Solution that works best for me is this: Don't worry about lighting until the scene is 99% finished. Then when your working on lighting, set the lets, select all move then undo the move and the scene will be lit correctly. I.e when ever you want to refresh the lighting select the entire scene move, then undo. Link to comment Share on other sites More sharing options...
Hidden1One Posted November 1, 2010 Share Posted November 1, 2010 On 10/31/2010 at 2:33 AM, gengrimm said: Can try F5 to re render the area. Solution that works best for me is this: Don't worry about lighting until the scene is 99% finished. Then when your working on lighting, set the lets, select all move then undo the move and the scene will be lit correctly. I.e when ever you want to refresh the lighting select the entire scene move, then undo. I remember the FO3 Geck v1.5 lights- updates- real-time. (F5 Does not work for me. i have to select the cell, bring up the edit window and see the results only for that cell - then it vanishes when i close the cells window. Not good at all) Link to comment Share on other sites More sharing options...
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