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Posted

I'm just moving over to New Vegas from Fallout 3 modding, and I am running into an issue regarding the G.E.C.K

 

When I open the G.E.C.K., load the master file, and then click the save button, I get the popup:

 

"You must close all open Dialog Boxes before saving."

 

After finding no open dialog box, I decided to look it up. I saw a few people mention having this issue with Fallout 3, with no real clear fixes mentioned. I've already tried deleting both geck ini files in my documents, redownloading the G.E.C.K., and opening and closing various windows within the G.E.C.K. to see if I could find the trouble window. So far I've had no luck. I can't even edit other people's mods, so it isn't just an issue with making a new ESP file

 

Any ideas?

Posted

Got the issue solved via Bethesda forums:

 

Issue was with Ultramon adding extra buttons to the top of each window (Move to other monitor button, etc). Turn those off and it works fine

Posted

Further information concerning Ultramon.

 

While the GECK is open, right click the Ultramon icon and go to properties > compatibility.

see the list of running applications - choose GECK - check box for using full path (in case you have GECK for FO3 also on system.)

On the options page, select the diable buttons box, and dont select any others.

 

Now Ultramon ignores the GECK and you dont have to disable it every time.

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