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Changing dialogue in Morrowind creation kit, please help


Murielkai

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Hey I just opened up the Morrowind Creation Kit for the first time to change some dialogue for the NPC Commands mod. All of the dialogue for that mod starts with "..." which places it at the top of all other dialogue which is really obnoxious when you just want to play the game. I figured I would add a "z" to the front of each command line to drop it to the bottom but when I saved the changes they didn't appear in game.

 

Any suggestions on what I might do to make this work?

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Dialogue doesn't work like that. The first in the list is picked up. If it satisfies the conditions, then it is displayed if not it moves onto next and so until one of it is satisfied. So you have to restrict the content by adding conditions. So I think the mod author meant to place them on top.

 

It takes some time to understand, so I suggest if you want you may use this tutorial.

Edited by hollaajith
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Hmm, I am readin the tutorial now. There is quite a lot to learn it seems. In Oblivion/Skyrim command mods usually have a "Topic" of there own. SUch as "Tweak Choices" or somethng like that. You click the topic and the rest of the choices appear. That keeps your dialogue from being spammed out. I wonder if that would be possible without completely rewriting the NPC Command Mod. Just move the commands into a topic of their own.

 

Perhaps by adding a "condition" to the already existing dialogue choices?

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Copying from PM.....

 

You could make that those topics only appear when you are having certain item in inventory.

 

So, for each of the topic, under 'Function/Variables' Set the condition

'Item' <your item> = 1

This should restrict the topics such that the topics appear only when you have <your item> in inventory.

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