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Hi, help needed for companion quests


shardukars

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I just need some help on some questing issues for a companion tweak I am making.

 

I need a string of quests to eventually (at the end or near the middle-end) re-equip a companion with new weapons and armor. Now I'm just not sure how to do this as I'm relatively new to programming (I only have minor experience) and G.E.C.K. I was wondering if someone could help me with a simple tutorial (link or not) with quest scripting, or just help me by making one for me?

 

Thank you,l

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well, HERE you can find probably all there is to know about how to use the GECK, quest scripting included

so i'm sure you will find this site really helpful

 

Oh I did find it useful, but I thought it was more of a 'bam' here's everything kind of page. So all I really need is technically for someone to point out some of the more important functions for scripting, rather than me having to read everything through for hours by myself (on top of all the university reading too lol)

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well, i don't think that there are more important functions

after all, it depends on what you want to do

however, most of the functions have quite easy names, so you can find out what they do

for instance, all the functions that add something start with Add, and all the functions that remove something, starts with Remove

so you can basically just scan the names, and find what you want

 

of course, if you can tell what you want, and which type of functions you need, than i can try and direct you to the specific functions

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well, i don't think that there are more important functions

after all, it depends on what you want to do

however, most of the functions have quite easy names, so you can find out what they do

for instance, all the functions that add something start with Add, and all the functions that remove something, starts with Remove

so you can basically just scan the names, and find what you want

 

of course, if you can tell what you want, and which type of functions you need, than i can try and direct you to the specific functions

 

 

Hmmm so I'm looking for a way to initiate a quest at a certain lvl of the character (which is the same as yours apparently), it automatically triggers a conversation. After that a new destination opens up, and you get to do a series of quests there

 

so I'm wondering how to

 

a) do the lvl check for an automatic conversation trigger

b) link that conversation to unlocking a map area (a dungeon maybe)

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ok, so you can use the GetLevel function to get the actors level

in such a case, you can do an If check on the level

now, i've never worked on quests or dialog, but i'm sure you can figure how to add the optional conversation, if the level check is passed

maybe you could look at how the skill checks are, and do the same but with a level

 

and about unlocking the new area, maybe you can just give the player the key, if he initiates that dialog??

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