shardukars Posted October 31, 2010 Share Posted October 31, 2010 I just need some help on some questing issues for a companion tweak I am making. I need a string of quests to eventually (at the end or near the middle-end) re-equip a companion with new weapons and armor. Now I'm just not sure how to do this as I'm relatively new to programming (I only have minor experience) and G.E.C.K. I was wondering if someone could help me with a simple tutorial (link or not) with quest scripting, or just help me by making one for me? Thank you,l Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 31, 2010 Share Posted October 31, 2010 well, HERE you can find probably all there is to know about how to use the GECK, quest scripting includedso i'm sure you will find this site really helpful Link to comment Share on other sites More sharing options...
shardukars Posted October 31, 2010 Author Share Posted October 31, 2010 well, HERE you can find probably all there is to know about how to use the GECK, quest scripting includedso i'm sure you will find this site really helpful Oh I did find it useful, but I thought it was more of a 'bam' here's everything kind of page. So all I really need is technically for someone to point out some of the more important functions for scripting, rather than me having to read everything through for hours by myself (on top of all the university reading too lol) Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 31, 2010 Share Posted October 31, 2010 well, i don't think that there are more important functionsafter all, it depends on what you want to dohowever, most of the functions have quite easy names, so you can find out what they dofor instance, all the functions that add something start with Add, and all the functions that remove something, starts with Removeso you can basically just scan the names, and find what you want of course, if you can tell what you want, and which type of functions you need, than i can try and direct you to the specific functions Link to comment Share on other sites More sharing options...
shardukars Posted October 31, 2010 Author Share Posted October 31, 2010 well, i don't think that there are more important functionsafter all, it depends on what you want to dohowever, most of the functions have quite easy names, so you can find out what they dofor instance, all the functions that add something start with Add, and all the functions that remove something, starts with Removeso you can basically just scan the names, and find what you want of course, if you can tell what you want, and which type of functions you need, than i can try and direct you to the specific functions Hmmm so I'm looking for a way to initiate a quest at a certain lvl of the character (which is the same as yours apparently), it automatically triggers a conversation. After that a new destination opens up, and you get to do a series of quests there so I'm wondering how to a) do the lvl check for an automatic conversation triggerb) link that conversation to unlocking a map area (a dungeon maybe) Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 31, 2010 Share Posted October 31, 2010 ok, so you can use the GetLevel function to get the actors levelin such a case, you can do an If check on the levelnow, i've never worked on quests or dialog, but i'm sure you can figure how to add the optional conversation, if the level check is passedmaybe you could look at how the skill checks are, and do the same but with a level and about unlocking the new area, maybe you can just give the player the key, if he initiates that dialog?? Link to comment Share on other sites More sharing options...
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