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Chappi55

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So that's the thing I've been working on so hard last weeks.

It's nothing ground breaking though, the changelist is simple, yet it took me intense ammounts of time, and took lot's of my nerves.

The whole idea is to make the game more enjoyable and fun, without sticking to realism.

 

Here's the changelist.

*Changed arena's gold per win to 1000 gold.

*Quest rewards are no longer leveled, you always get the best version regardless of your level.

*Dark Brotherhood contract bonus is 750 gold.

*Creatures are no longer leveled. You can meet anything at level 1 and the same at level 100.

*Similiar thing applies to leveled items - you have a chance of finding anything, anywhere.

Although you can't meet a bandit in full glass armor, there is a high chance that he will be wearing mixed sets of armor.

Like glass gauntlets, daedric helmet, mithril cuirass and stuff like this.

*5x faster leveling.

*****Now this one might be controversive. Every "enemy" has got a 25% chance of carrying Oghma Infinium.

This together with fast leveling let's the player level up even faster.

This is the list of "enemies"

-Bandits

-Highwaymen

-Pirates

-Bleak Mine Guards

-Mythic Dawn

-Conjurers

-Afflicted Brethren

-Boethia's Chosen

-Necromancers

-Priests of Arkay

-Mercenaries

-Hackdrirt people

-Marauders

-Vampires

-Ascended Immortals ( Mythic Dawn in Paradise )

-Dark Brotherhood ( The one's you'll have to purify )

-Dremora ( Both male and female )

*Every necromancer has got a 50% chance of carrying a sigil stone.

*Sigil stones are random. This makes clearing Oblivion gates more fun, because you'll never know what will you find inside.

*Every city guard is at constant 25 level.

*Added Dremora Females.

*Arena chest contains 6000 gold.

*All containers were modified in order to create more rewardable loot lists. You can now find a really great treasure.

*Mannimacro - the most drastical change was applied to him. Besides new, "more evil"(in my opinion) look, he is incredibly strong.

Killing him is now a really hard case. It's worth, because as for a really feared bad guy, he is carrying lot's of nice things.

*Arrows:

-Recovery chance - 100%

-Arrow speed - 500% of old value.

-Dead corpse can store 500 arrows.

*There is a 50% chance, that dying enemy will die with his/hers weapon in hands.

*Player can obtain the Mythic Dawn armor. There is a special MD agent in the tutorial dungeon that needs to be killed.

You can call him a mini boss.

*Number of enemies is also increased. A lot. That's because there is "Adrenaline Oblivion" implemented.

 

This "overhaul" is pretty much finnished, although it needs some more work, and I'd also like to ask You people for ideas. It will be relased if Adrenaline Oblivion author will let me use his mod together with my stuff.

Take in account, that I'm mostly making it for myself and my friend just for fun, that's why some things are exaggerated and some are weak.

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