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DXT1 or DXT5 >For .DDS files


Hidden1One

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For Non-alpha Textures use DXT1 for a smaller file! For Normals Use DXT5! (There is no need for Textures to be DXT5 as it will take up useless space!:wallbash:)

 

Note (i do not know that if these files go directly to the video memory, but if they do! then ill request for all Nexus people do this! as some people don't have enough video memory space to run at full texture without resorting to use the files smaller mip-maps in the .DDS) Or that i want to download 1gb of textures and find it could fit into half the size-using DXT1 for textures.

 

>Normals stay with DXT5:happy:

 

 

S3TC Format Comparison (Wikipedia Reference)

DXT1 1-bit Alpha / Opaque >8:1 ratio / 6:1 >Simple non-alpha

DXT5 Interpolated alpha> 4:1 ratio >Gradient alpha

 

>of you do not wish to use DXT1 look for DXT3 as an alternative. DXT3 can contain an alpha channel

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