ruserious Posted November 1, 2010 Share Posted November 1, 2010 Hi All,I wanted to edit the skills in NV, specifically I'd like to change the Friend of the Night to work like the Cateye (drug) or something in the way of noticeable/significant night vision.This would really help if you are using ACF Dark Nights v5.0 and URWLNV v1.9 or something that makes the night titme actually dark. I'd really appreciate some technical advice or point in the right direction for specific info somewhere here or on the webThanks... Link to comment Share on other sites More sharing options...
Thromnambular Posted November 1, 2010 Share Posted November 1, 2010 Alright, here's the script that'll make this happen: scn ThromFriendOfTheNightQuestScript short bTHROMvision ; This boolean = 1 if night vision is active, = 0 if night vision isn't active Begin GameMode ; JSH 8/11 Don't do effects if the end slide show is in progress if (player.GetInCell Endgame) return endif If GetCurrentTime >= 20.25 || GetCurrentTime <= 5.75 || Player.IsInInterior == 1&& Player.HasPerk FriendOfTheNight && bTHROMvision == 0 set bTHROMvision to 1 ApplyImageSpaceModifier CatEyeISFX player.setav Nighteye 1 Elseif GetCurrentTime < 20.25 && GetCurrentTime > 5.75 && Player.IsInInterior == 0 && Player.HasPerk FriendOfTheNight && bTHROMvision == 1 set bTHROMvision to 0 RemoveImageSpaceModifier CatEyeISFX ApplyImageSpaceModifier CatEyeFadeOutISFX player.setav Nighteye 0 Else Endif End EDIT: Made three different variants of the script to regulate when/if night vision is granted, but it's still not as good as being able to grant it ONLY if you are in a dark indoors environment. Link to comment Share on other sites More sharing options...
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