Jump to content

Recommended Posts

Posted
I cant figure out how to link a powerswitch to a terminal or door to either make them activate or open and also how do you add a command to a terminal. I dont know if this matters but it is in the new vegas geck
Posted

I cant figure out how to link a powerswitch to a terminal or door to either make them activate or open and also how do you add a command to a terminal. I dont know if this matters but it is in the new vegas geck

 

I haven't messed much in the new Geck so I'm still not sure what changed since FO3 and my modding skills are a little rusty but you can make a Script to activate doors.

1st of all you'll have to make sure the object you wish to use to activate the door is in fact an activator in game, wich means it'll have to give you the option to activate it in game.

Then you'll just have to make a script telling your switch to activate the object you want.

There are several ways you could do this either by linking references or setting activate parents wich are usefull methods to activate several objects at once or starting chain reactions, check out Geck page and tutorials for more details.

 

Here's a simple script example that should allow you to activate an object when you use a switch.

 

scn "YourSwitch"script

Begin OnActivate Player
         
        "Your Door/Terminal".Activate player

End

Posted

You don't need to do all that.

Just open the properties on your door ref and find the activate parent tab, and set it to your switch. I think you can also choose whether you have to use the switch or whether you can activate it directly.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...