pierrelefou Posted August 15, 2006 Share Posted August 15, 2006 Right now, I've created a summonable companion NPC and as soon as he is summoned he follows the player immediately. The problem right now is that I can't get him to hold his position. I have no idea how to use dialogue scripts and the CS wiki doesn't really say itself. So right now I'm stuck just giving my NPC a follow package and potentially ruining infiltration missions because of this. How do I use .nif and .dds files from the actual game because I want to make custom weapons that look like some of the original weapons. Link to comment Share on other sites More sharing options...
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