FencePost Posted November 2, 2010 Share Posted November 2, 2010 So I have downloaded this Mercenary Mod where you can hire mercenaries. Everything works perfectly aside from the bodies of my fallen comrades. It appears that the mercenaries bodies don't disappear when they die. In the mod theres a spell called, "Rally Mercenaries". Self explanatory. Anyway I had gotten split up with my mercenaries so I casted this spell and waited a bit. My mercenaries did show up but so did the 10 dead bodies of my previously hired mercenaries. It was pretty funny to see a huge pile of dead guys but it lead me to thinking this. If the dead bodies don't disappear would they cause save game bloating or something bad like that? Is there a way to get rid of these bodies? Maybe resurrect the dead and then delete them. Link to comment Share on other sites More sharing options...
apa1994 Posted November 2, 2010 Share Posted November 2, 2010 Is there a limited number of mercenaries avaiable to hire or is there no end to them? There is no way to delete stuff that is put in the CS, just disabling them or moving them to a remote cell. Link to comment Share on other sites More sharing options...
MrJim Posted November 2, 2010 Share Posted November 2, 2010 1) Open console 2) Click body 3) Type "disable" (Without the quotation marks) 4) ????? 5) PROFTI!!!! Link to comment Share on other sites More sharing options...
FencePost Posted November 2, 2010 Author Share Posted November 2, 2010 Yeah theres no limit on how many mercenaries you can have. Does disabling the dead bodies make them disappear? Would the game keeping track of 100's of dead bodies cause any problems? Link to comment Share on other sites More sharing options...
David Brasher Posted November 3, 2010 Share Posted November 3, 2010 I have not played that mod, but from what you describe, there is the chance that it uses the dreaded PlaceAtMe command which causes savegame bloat. Some non-bloating approaches that mods use are to resurrect the same actors over and over, or have a set number of actors in a holding cell the gamer can't reach, and teleport the actors to and from the cell as needed. Savegame bloat may not be as bad as people fear. It may ruin some of your high-level characters now and then so that you have to start new ones, but unless you are really attached to a particular character, starting a new one can be fun. It sort of sounds like your mercenaries need a script sort of like: SCN AATooManyDeadBodies ; Object script attached to each individual mercenary. Begin Gamemode If GetDead == 1 If GetDistance Player > 2000 Disable EndIf EndIf End One problem with this would be that if you are separated from your mercenary and he or she dies in battle, then it will be a disappearance and you will never know what happened. Link to comment Share on other sites More sharing options...
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