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[New Worldspace] Kelso Dunes


shadowofneberu

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Sand, Suffering and Secrets. I Don't know what else you expect to find here in Kelso, friend.

 

 

The Idea; Once a famous tourism hotspot, the Kelso dunes south of Vegas are now nothing more than an irradiated hell, full of man-eating mutants, prospectors, ex patriot soldiers of many backgrounds and the Shattered Claw Brotherhood, Deathclaw worshipping raiders packing the arms and armor to lay an unsuspecting Mojave into the dust.

Sustained by rumors of a secret military complex somewhere beneath the dunes prospectors and deserters from the NCR flock to the region ill prepared and uninformed of the dangers Kelso hides, the Fortification known as Hellsmouth was erected at the bottleneck entrance to the Mojave after numerous reports of a heavily armed nomad army from terrified prospectors and fortune hunters reached the organised expatriot forces who desperately prepare to defend against an unknown and by all accounts, unstoppable enemy.

 

Responding to a radio broadcast for immediate aid you, the courier venture south out of the Mojave to investigate.

 

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If anyone has any solutions to problems/plotholes/information on the Region (Kelso Dunes, i personally know nothing except what wikipedia tells me) that could be useful. Links and such will be more helpful for me, but i'm down for reading a novel of a response if its gonna solve my problems, read on for how you can help :)

 

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barely more than an idea at the moment gents,

My heightmap editing results in a GECK CTD every time, so im landscaping by hand all the way unless someone can provide a solution

"Bottleneck" area and surrounding dunes are meshed, not cluttered up much yet, just lazy dunes and very little texture variance until im more comfortable with the geck.

having some LOD issues, generated meshes and textures of my most up to date landscaping and get some annoying graphical errors, pictures below.

also objects dont seem to want to generate at all in LOD, i still get that "appear out of nowhere" crap when i get within 200ft or so of a fort or camp.

 

Kelso is going to be HUGE, like area wise, and while its basically a big desert dune area which isn't a problem landscape and clutter wise, i need some kind of help or documentation on random encounters so a) i dont have to manually place every bad guy, and b) for replayabilities sake, surely theres a way to do this, i'll be doing my own research as well so no need to go out of your way to help me here.

(i need to read up on the region editor, its for procedural clutter generation and can be used for npc placement right?)

 

another idea i plan to implement once i have more stuff down properly and smoothly, is a harsher survival system, heat fatigue, increased rates of hunger and thirst, perhaps it could be done with a perk introduced and removed when you enter/leave kelso,

some kind of Mirage / all around Going-Insane-In-A-Desert mechanic would be cool too, but one thing at a time.

 

I'll be updating this with more whining and such unpleasantness as i digress further out of my depth with this so stay tuned :)

 

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Valid point, and yes it is kind of Cliche in the fallout universe, and to answer your question, very very very many if the fallout 3 modding community was anything to go by.

But don't worry i have no intention of making just another dungeon crawl.

People venture into Kelso in search of Power and Riches, what they find is Blood and Sand ;)

 

not to say there isn't gonna be a pot of gold at the end of this painbow

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http://www.newvegasnexus.com/downloads/file.php?id=36310

 

pre pre pre alpha file being uploaded now,

What we have here is a large battle between Kelso Expats and Shattered Claw Raiders, check the descript on the download page for more info.

 

just a moments shoddy work to let people know this is indeed alive and hopefully worth watching :)

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If your install is in the programs folder then probably, not sure why but since reinstalling FNV and FO3 in Documents > My games i havnt had to worry about archive invalidation

there is some fook 2 armor being used.

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So far that's it, arguably its a cheat putting up such a simple placeholder but i find it motivates me more

right now I'm just working on that direct area, basically within the confines of all the larger dunes you can see, make the region area by area and make it worth looking around before i worry to much about quest lines and encounters and such.

 

my main gripe right at this moment is this damn purple LoD terrain problem,

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