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GECK water related issues...


Bean00

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I'm working on another Goodsprings Cave home, and I'm trying to add the nvwaterround to deemed area. Is there any way that I can scale the depth? I'm aware of how to simply scale the object with S, but that's not what I need. My first thought was to duplicate the water then lower/raise them on-top of each other, but it looks sloppy and causes unnecessary frames.

 

 

Also, oh my god...GECK crashes way too much. Somehow I doubt this is the same editor they used...

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Anyone, please? I'd really like to find a solution to this, I can't find a tutorial specifically relating to water; which is the only thing I'm really unable to figure out. I also realize I didn't do a very good job detailing what I'm trying to accomplish...

 

My aim is to add a purified pool of water in the cave; the issue is however, is that the cave's floor surface isn't flat; thus if I move it right to the ground or press F - it floats, or it'll only show a very small portion since it's contouring the texture to the floor's texture. So, what I'd like to do is, have a pool of water a few feet above the cave floor's texture; of which won't simply float in mid-air and look horrible.

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  • 5 months later...

Anyone, please? I'd really like to find a solution to this, I can't find a tutorial specifically relating to water; which is the only thing I'm really unable to figure out. I also realize I didn't do a very good job detailing what I'm trying to accomplish...

 

My aim is to add a purified pool of water in the cave; the issue is however, is that the cave's floor surface isn't flat; thus if I move it right to the ground or press F - it floats, or it'll only show a very small portion since it's contouring the texture to the floor's texture. So, what I'd like to do is, have a pool of water a few feet above the cave floor's texture; of which won't simply float in mid-air and look horrible.

 

Im not exactly sure what the problem is, are you saying the water isnt deep enough? all the placeable water i've used it 'infinitely' deep, meaning everything below the plane of the water is underwater. check the angles of the object (the water in the 3d tab), make sure its flat (rotation 0,0,0) and adjust form there...

if you manage to disect a curve of the cave floor with the water and make a "pool" in game you should be able to swin down, despite the fact the GECK shows it as very thin (like 1 unit thick).

 

make sure to add every object that'll draw a LOS to the water into the "reflected" section for the water, and anything underneath/breaking the surface to the "refracted" tab as well.

 

the Cell Data also has information for water, including the Level, and Type.

 

i built a submarine pen, using VULBathhouseWater, and it worked great. only issue is things only scale to 10, so one piece isn't big enough for me to do the entire pen. i have about 150-200 objects refracted/reflected by the water. (and im not sure if I can reflect a portal instead of every object within the room).

I currently have an issue where the water doesnt render whe viewed from certain angles - im still working on this (i think its releated to roombounds)

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  • 2 years later...

I've had problems with the Geck too when editing water. I tried to put water in a little pool in an exterior cell but instead it made a huge square of water on the surface instead of just a little pool. I looked underneath the map and there is a bunch of water except for a square is missing. It looks like it raised the square from the water that is underneath the map onto the surface. I really don't want to start this mod over, I have put so much progress into it. Can someone help me.

Oh, and @Bean00, if you can't find a tutorial on the Bethesda website, look on YouTube, I'm sure you can find a water placing tutorial there.

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