Ellorienne Posted February 13, 2015 Posted February 13, 2015 I was wondering how to do this? There is a mod that adds map markers to player homes, that can be fast traveled to. I would like to do something similar for ore veins. How can I do this in the CK? I downloaded the file for the player homes version to see if I could work it out from there, but the .esp appears to be empty.
Ashenfire Posted February 14, 2015 Posted February 14, 2015 (edited) Creation Kit Basics can show you how to do this. As well as Creationkit.comMethod 1. Reveal hidden contents 1. Drag Map Marker to your exterior location. (from the FILTER, type mapmarker, then click on *all) open the marker and click on the Marker Data Tab. click the check mark box for Marker Data. use the Name drop down and choose your exterior area. use the Type drop down and choose something similar to what you have, like Shack if building small house. The mapmarker will drop your character wherever you place (yes in the air as well).2. If you want the npc to spawn not at the marker site, then you will have to drag and drop Xmarker to the location . So you will have 2 markers, the original green 'M' for marker and the new xmarker. At this point, you double click on 'M' and link ref it to the xmarker.Alias_MapMarker.GetReference().AddToMap()Make a Quest Alias the Map Marker Locationref: BQ04 What it looks like once marker dropped to your location (from TESA basics class) Reveal hidden contents http://i244.photobucket.com/albums/gg21/Darkrder/Tutorials/CK%20Basics/CK54.jpg Hope this gets you started. Edited February 14, 2015 by Ashenfire
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