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triggering scripts before getting hit


TheBlob2

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wasn't "onfire" a blocktype specific for weapons? I don't even know if it works on NV, never used me too.

however, while you could filter the code and make it run if you are pointing to a specific actor, you wouldn't have the certainty that the shot hits the target, would you?

I think actually the best deal is OnHit event handler and find a workaround to deal with the fact that the damage calculation is executed before, personally I can't think to any other solution.

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