SGTbayk47 Posted February 13, 2015 Share Posted February 13, 2015 Hi all, I was experimenting with making some Armour, and have used various parts from a Lakelurk. I added them to the base Armour in Blender, and then checked that they showed up in Nifskope. This all seemed to work well (Note: When I say seemed to work well I mean the pieces were visible, I don't know what the NiNode, NiTriStrips etc. mean. So all I have to go is whether they are visible or not :tongue:) However, when I used the model in the GECK, the pieces from the Lakelurk didn't show. At first I thought this was just a GECK render window limitation, so I tested it in-game as well. However that too only showed the base Armour (Veronica's Robes) and none of the parts from the Lakelurk were visible. If anyone knows what I'm doing wrong, and how I can fix it, it will be greatly appreciated. Thanks. Below are images of the Armour in the GECK render window, in the game, in Nifskope and a list of the NiNode and NiTriStrips etc. Hopefully they'll help. Link to comment Share on other sites More sharing options...
nivea Posted February 13, 2015 Share Posted February 13, 2015 Did you rig them, did you apply the correct shaders to them? Link to comment Share on other sites More sharing options...
SGTbayk47 Posted February 14, 2015 Author Share Posted February 14, 2015 I'm guessing not, since I don't even know what rigging is :P I just made it like I would other amours (Which I have made successfully before) only this time I used parts from a creature nif, rather than just parts from different Armour nifs. And, as for shaders, I also have no idea how to apply them nor have I added them to previous armours I have made, which worked without me doing that. I'm guessing it's to do with creature meshes being set up differently to Armour meshes? Other than that, I'm clueless :P Link to comment Share on other sites More sharing options...
nivea Posted February 14, 2015 Share Posted February 14, 2015 Yup anything that is not already a working human armor will need to be rigged/"weight painted" to move with the human skeleton, you also have to change the shaders to be armor/clothing shaders for them to even show up in game. Try these Tuts: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1 https://sites.google.com/site/sickleyield/uf3clothingconversion Link to comment Share on other sites More sharing options...
SGTbayk47 Posted February 14, 2015 Author Share Posted February 14, 2015 (edited) Will do, thanks UPDATE: I went into blender, and grouped the objects, then added the vertices from the creature (Lakelurk) mesh to the Armour mesh vertex group. I did this for all of the areas, however it only worked once. (I could only export the arms as that's the only part that worked.) Edited February 14, 2015 by SGTbayk47 Link to comment Share on other sites More sharing options...
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