chrisdragon425 Posted August 16, 2006 Share Posted August 16, 2006 I've set all the non-quest and non-test bandits, marauders and highwaymen to respawn, will this break anything by any chance? Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 17, 2006 Share Posted August 17, 2006 Unsure. It might since the highwaymen have their own little miniquests associated with them, and having them respawn might cause some problems. On the otherhand, it isn't likely to improve anything either as all bandits and marauders are spawned with leveled lists, so I think the respawn flag gets ignored. If not, you may end up having packs of 10-20 bandits outside one of the camps after a few weeks. Typically, respawn should only be used if the NPC is placed in the world by default. If they're added with a leveled list, they (or atleast something else on that list) will automatically respawn when the cell is reloaded. Link to comment Share on other sites More sharing options...
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