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Context-based animations


Vadnais

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I'm considering doing an animation mod and i'm wondering if it would be possible to do two animations for in and out of combat situations. For example: say you're dual wielding and you're running with your weapons out. Out of combat you would have a more relaxed running animation play and once combat was initiated it would switch to a more aggressive run animation. I'm not very experienced when it comes to the creation kit so i'm not sure this is even possible or what kind of avenue I could take to figure that out. Anyone know enough to give me an answer?

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It's possible, but not with the CK. If at all, that would have to be scripted. But that could only be a work-around, probably inducing bad glitches.

 

The way to do it is to modify the behavior files. But that's a rather awkward procedure, because we don't have the original tools and project data to do so. If you want to quick idea what I mean, read the "FNIS for Modders" doc in the FNIS download section.

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