Vadnais Posted February 14, 2015 Share Posted February 14, 2015 I'm considering doing an animation mod and i'm wondering if it would be possible to do two animations for in and out of combat situations. For example: say you're dual wielding and you're running with your weapons out. Out of combat you would have a more relaxed running animation play and once combat was initiated it would switch to a more aggressive run animation. I'm not very experienced when it comes to the creation kit so i'm not sure this is even possible or what kind of avenue I could take to figure that out. Anyone know enough to give me an answer? Link to comment Share on other sites More sharing options...
fore Posted February 14, 2015 Share Posted February 14, 2015 It's possible, but not with the CK. If at all, that would have to be scripted. But that could only be a work-around, probably inducing bad glitches. The way to do it is to modify the behavior files. But that's a rather awkward procedure, because we don't have the original tools and project data to do so. If you want to quick idea what I mean, read the "FNIS for Modders" doc in the FNIS download section. Link to comment Share on other sites More sharing options...
Vadnais Posted February 17, 2015 Author Share Posted February 17, 2015 okay, thanks for the information! :) Link to comment Share on other sites More sharing options...
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