Catnoise Posted February 14, 2015 Share Posted February 14, 2015 (edited) UpdateNo death penalty:http://www.nexusmods.com/dyinglight/mods/21/? isn't working as well. Same file, default_levels.xml Original Post <prop n="BluntDamageMul" v="0"/> <prop n="BluntForceMul" v="0"/> <prop n="BluntWpnDurabilityLoss" v="0"/> <prop n="BluntCriticalChance" v="0"/> <prop n="BluntCriticalDmgMul" v="0"/> <prop n="BluntCritSevereLimbProb" v="0.2"/> <prop n="BluntAttackSpeedMul" v="0"/> <prop n="CutDamageMul" v="0"/> <prop n="CutForceMul" v="0"/> <prop n="CutWpnDurabilityLoss" v="0"/> <prop n="CutCriticalChance" v="0"/> <prop n="CutCriticalDmgMul" v="0"/> <prop n="CutCritSevereLimbProb" v="0.2"/> <prop n="CutAttackSpeedMul" v="0"/> Does anyone know how to fix this? These values don't do anything any longer. Edited February 14, 2015 by Catnoise Link to comment Share on other sites More sharing options...
naab007 Posted February 14, 2015 Share Posted February 14, 2015 (edited) hitchhike on the <effect id="MeleeWpnDurabilityMulReduce" change="0.25"/> in the common_skills you can add it as a base skill by adding it at the end of default_levels under <level id="1" type="Runner"> Edited February 14, 2015 by naab007 Link to comment Share on other sites More sharing options...
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