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Disabling weapon degradation is not working with patch 1.4


Catnoise

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Update

No death penalty:

http://www.nexusmods.com/dyinglight/mods/21/?

 

isn't working as well.

 

 

Same file, default_levels.xml

 

 

Original Post

 

<prop n="BluntDamageMul" v="0"/>
<prop n="BluntForceMul" v="0"/>
<prop n="BluntWpnDurabilityLoss" v="0"/>
<prop n="BluntCriticalChance" v="0"/>
<prop n="BluntCriticalDmgMul" v="0"/>
<prop n="BluntCritSevereLimbProb" v="0.2"/>
<prop n="BluntAttackSpeedMul" v="0"/>
<prop n="CutDamageMul" v="0"/>
<prop n="CutForceMul" v="0"/>
<prop n="CutWpnDurabilityLoss" v="0"/>
<prop n="CutCriticalChance" v="0"/>
<prop n="CutCriticalDmgMul" v="0"/>
<prop n="CutCritSevereLimbProb" v="0.2"/>
<prop n="CutAttackSpeedMul" v="0"/>

 

 

Does anyone know how to fix this? These values don't do anything any longer.

 

 

 

 

Edited by Catnoise
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hitchhike on the <effect id="MeleeWpnDurabilityMulReduce" change="0.25"/> in the common_skills

 

you can add it as a base skill by adding it at the end of default_levels under <level id="1" type="Runner">

Edited by naab007
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