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Horse mod


villero

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So how gome nobady is making horse mod for new vegas. I think it would set on the atmosphere off NV and would be nice way travel trough the wastes. Would it be possible to use oblivion horse for the mod? What do you think?

I would if i could, but dont hawe time or know how.

Sorry if misspelling, its not my language

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  • 3 months later...
i COULD NOT AGREE MORE. Awesome idea and I have been wondering that for way to long. I'm sure its outta the ordinary league of moders. I would seriouslt donate money to the first person to make a Dravable car/truck/tank/bus/horse/bike and im sure others would aswell.
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This is about the 20th thread on ridable stuff for FONV Horse, motorcycle, even a request for a ridable deathclaw. :confused:

 

It's actually a fairly difficult technical problem. Besides there being no suitable skeleton to build a horse on, Obsidian did not give us any animations for this. Animations for getting onto a ride, getting off of a ride or sitting on a ride. Then you have to somehow lock the rider to the ride so they move together - imagine - with no lock, as soon as you hit 'W' to move forward, the PC goes over the horse's head and onto the road. Or, the horse moves out from under and the rider is dumped onto the road. Then you need moving animations for the ride. Idle animations if it is a creature (Unless you want your horse to look like a statue) An AI if it is a creature. And a complete new control set to drive the ride.

 

So, not quite as simple as it looks. Hopefully someone can accomplish it, but I'm not holding my breath. :rolleyes:

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The ridable deathclaw cracks me up though. Spot on there ben. I think for something like that someone would have to get paid to create. I don;t think your gonna see something like that in the game. At least not this version. Thats the other rub. By the time you finished it, and new version would be out, and who knows what engine would come out then. Imagine spending like year to do that by yourself, only to find out the day you released it, here comes notice that Fallout Kansas is coming out next week, and everything you did won;t port over. Oh man, talk about kicking the mouse out the window.

 

Anyway great concept, but very difficult to implement. Actually extremely. For me thats so far out of my reach, be like trying to fly with my arms without ~ tcl

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  • 3 weeks later...

it looks like you are making great progress with your themepark! :-)

 

Thank you sir, can always use help/suggestions if you have any. I guess the project page for it will go up tomorrow night.

 

I don´t have time to do any modding for the moment as I am quite busy with my own project. I am however happy to assist with suggestion and help you with advice and answering the scripting questions I can.

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