Pj3r Posted February 15, 2015 Share Posted February 15, 2015 Hi there, running a legit GOTY edition of FO3, and started modding it. So far so good, but suddenly, merchants (both the traveling, but also Moira) don't have clothes on. Their guards too.Any help would be appreciated, especially since I'll be moving out of internet next week (bought a house :D ) for an unknown period of time... Here's a list of the load order: Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmiHUD.esmxCALIBR.esmRH_IRONSIGHTS.esmCINEMATECH.esmImaginatorFO3.espFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMCALIBR.esmAdvanced Recon Tech.esmDetect Traps.esmUndergroundHideout.espWA2000-retex-v1.05.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWMKAA12Shotgun.espWeaponModKits.espWeaponModKits - Zeta.espWeaponModKits - ThePitt.espWeaponModKits - FOOK.espWeaponModKits - OperationAnchorage.espRHINO45-70.esp45-70Ammo.espArmory.espDYNAVISION - Dynamic Lens Effect.espMiniHideout.espZL-SVD-CALIBR.espLasersmg.espDirectors Chair - Fallout 3.espxCALIBRammo_override.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espNight Vision Sunglasses.espCALIBRxMerchant.espDarNifiedUIF3.espFellout-Full.espFellout-PointLookout.espFellout-BrokenSteel.espFellout-Anchorage.espWills Power Armor.espAdvanced Recon Armor.espAdvanced Recon Tech.espAdvanced Recon Gear.espDetect Traps - Perk.espDetect Traps - The Traponator 4000.espDetect Traps - DLC.espAdvanced Recon Tech - Detect Traps.espxCALIBRmunitions.esp No load problems, game is superfast, and for some reason it's broken on that stupid thing.. Merchants (and their guards) in underwear.....I have no idea what might alter the clothes for these specific types of NPCs..... Thanks, and I'll keep you posted too if I find it sooner! Link to comment Share on other sites More sharing options...
Pj3r Posted February 15, 2015 Author Share Posted February 15, 2015 Found a "fix".Reloaded earlier game (no quicksave), a "hard" save. Now, stuff seems normal again... not sure yet why, but it works... EDITTiny exerpt in the FOOK2 installation guide that I forgot to read, and just did (boredom lol): * Wait four days (of in-game time) in an unoccupied location to reset the NPCs inventories. A player's house is a good place for this. Probably it.... EDIT 2Waiting 4 days (in game) got me back to my first problem...... so I still need help :sad: EDIT 3*Press ~*Click "naked" character*type "resetinventory" Seemed to work for now, even after restart/reload multiple times and waiting untill they come around again Link to comment Share on other sites More sharing options...
Recommended Posts