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FO3 Merchants no clothes bug


Pj3r

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Hi there, running a legit GOTY edition of FO3, and started modding it. So far so good, but suddenly, merchants (both the traveling, but also Moira) don't have clothes on. Their guards too.

Any help would be appreciated, especially since I'll be moving out of internet next week (bought a house :D ) for an unknown period of time...

 

Here's a list of the load order:

Fallout3.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
iHUD.esm
xCALIBR.esm
RH_IRONSIGHTS.esm
CINEMATECH.esm
ImaginatorFO3.esp
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
CALIBR.esm
Advanced Recon Tech.esm
Detect Traps.esm
UndergroundHideout.esp
WA2000-retex-v1.05.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WMKAA12Shotgun.esp
WeaponModKits.esp
WeaponModKits - Zeta.esp
WeaponModKits - ThePitt.esp
WeaponModKits - FOOK.esp
WeaponModKits - OperationAnchorage.esp
RHINO45-70.esp
45-70Ammo.esp
Armory.esp
DYNAVISION - Dynamic Lens Effect.esp
MiniHideout.esp
ZL-SVD-CALIBR.esp
Lasersmg.esp
Directors Chair - Fallout 3.esp
xCALIBRammo_override.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
Night Vision Sunglasses.esp
CALIBRxMerchant.esp
DarNifiedUIF3.esp
Fellout-Full.esp
Fellout-PointLookout.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
Wills Power Armor.esp
Advanced Recon Armor.esp
Advanced Recon Tech.esp
Advanced Recon Gear.esp
Detect Traps - Perk.esp
Detect Traps - The Traponator 4000.esp
Detect Traps - DLC.esp
Advanced Recon Tech - Detect Traps.esp
xCALIBRmunitions.esp
No load problems, game is superfast, and for some reason it's broken on that stupid thing.. Merchants (and their guards) in underwear.....
I have no idea what might alter the clothes for these specific types of NPCs.....
Thanks, and I'll keep you posted too if I find it sooner!
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Found a "fix".

Reloaded earlier game (no quicksave), a "hard" save. Now, stuff seems normal again... not sure yet why, but it works...

 

EDIT

Tiny exerpt in the FOOK2 installation guide that I forgot to read, and just did (boredom lol):

 

* Wait four days (of in-game time) in an unoccupied location to reset the NPCs inventories. A player's house is a good place for this.

 

Probably it....

 

EDIT 2

Waiting 4 days (in game) got me back to my first problem...... so I still need help :sad:

 

EDIT 3

*Press ~

*Click "naked" character

*type "resetinventory"

 

Seemed to work for now, even after restart/reload multiple times and waiting untill they come around again

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