IzzacSturnburg Posted February 15, 2015 Share Posted February 15, 2015 Love this idea so that items can random Generate dynamic prices from minimum to maximum generated values, I hope this idea goes far with features, because you know how when you add to many items to skyrim and all of a sudden your play through makes gold super easy to get but can't find a mod to balance the gold with difficulty and inflation of items? Well here Is an idea for you modders to take a look at, I garentee you It Is FRONT PAGE material, Mod of the month.*day progression for dynamic day price values: 1-10000/ hours/days*minimum and maximum range differences depending on general settings of the user.* for (difficulty) ==SUPPLY AND DEMAND== setting : more items bought the price will dynamically increase percentage depending on (dynamic day of total buy {specific items} percentage. (Ex: potions go up in price by how much was spent and bought from he user's dynamic day price settings.)(concept: say you set the dynamic day/hour to 50 or 7000 hours for dynamic pricing: after your 50 hours are up you will see a dynamic pricing depend on user choices from the MCM like I would like my minimum (which would be considered user's lucky day of dynamics) If the default price is 100% I would lower It to 75% and maximum to 300% (If It were my settings) that these prices will random generate on each of the 50 hours after that time period. you shall see price change random and dynamically after the 50 hour mark.however for difficulty and realism supply and demand would come into play for the user who buys more specific items the more it's base percentage price increases increasing from (random price) to the amount of maximum which would be capped at 300% for my settings on the MCM.supply and demand would be based on mathematics of course so If the base value of my item was 100% pricing (default) those hours and I kept buying potions the base value would increase by (0.2-6.0%) depending on MCM settings 0.0-6.0 maximum ... let's say 5 purchases would increase the random base value of that cached information for the next dynamic day to increase by 0.2%, depending on your limited hours (such as long waits for dynamic pricing) this could add up slowly and feel like it's realistic enough for the build up of prices bought on items.supply and demand can be set at 0-6%and total quantity items to increase demand: 1-20 per item1000 hours for me and build up on survival and potions and ingredients I could see a increase slightly over periods0.2%0.4%0.6%0.8%to the point where It would be by the end of the dynamic wait it could end up being a 30% or 45% increase if I were to abuse their shop for service, making bargains and sales realistic and after dynamic pricing is over the total resets the demand to 0% and prices will random back to 75-300%even if you are a good trader you shouldn't be able to manifest mind control on their prices to be static.So this is just a concept.It might work might not. but hey I think it's a front page idea. Link to comment Share on other sites More sharing options...
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