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Is there a better tutorial for mesh editing then this?


Nolanoth

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OK it's a FO 3 tutorial that well might fork for New Vegas:

 

http://www.fallout3nexus.com/articles/article.php?id=274

 

But hell I have no idea what's the guy talking about sometimes like - meatcaps??

 

So is there some better tutorial on how to do a quick edit? I can modify armors in blender, but later importing them to the game is more of a problem.

 

So I'm hoping someone knows a better way to do this stuff.

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OK it's a FO 3 tutorial that well might fork for New Vegas:

 

http://www.fallout3nexus.com/articles/article.php?id=274

 

But hell I have no idea what's the guy talking about sometimes like - meatcaps??

 

So is there some better tutorial on how to do a quick edit? I can modify armors in blender, but later importing them to the game is more of a problem.

 

So I'm hoping someone knows a better way to do this stuff.

 

Hmm oblivion is there no tutorial for Blender + Vegas? I think I get the NifSkope part because I use it, but...

 

"3dsmax:

-Create and skin armor to the oblivion skeleton"

 

??

 

Can't I just like modify some armor's mesh in blender and import it somehow to FO NV without all the complications?

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Hmm well I loked at this tutorial (extremely basic):

 

 

I simply copied a peace of the armor (before the wrists) from Reinforced Combat Armor MK II to Reinforced Combat Armor MK I and when I run GECK it just crashes. I can't post a screenshot because I'm running a Polish version of XP so there's no way people could translate it.

 

Anyway here's the file:

 

http://www.fileimport.com/2jjmnqo7g9c2/mark1combat.nif.html

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