ScreminMemes Posted November 3, 2010 Share Posted November 3, 2010 I am trying to generate the textures for my landscape in the toolset but each time I do it crashes. My terrain is roughly 2.5x Cyrodill so I am thinking maybe it's just too large for the computer to handle. I have 4 textures ( for grass, cliffs, snow, and snow/rock.) No trees or anything yet. Has anyone else had this problem every time they generate? I have managed to save the region and try to generate as soon as I open a fresh toolset, but no luck. It seems random (as in, not certain cells - it sometimes happens 5 seconds into generating and sometimes a minute or two.) I would think this system can handle it. Its an Athlon 64x2 6400 with 4GB of RAM. So I am wondering if there is another possible alternative other than making smaller regions. (As a side note - I have generated textures before but on much smaller regions.) I know there are tools for generating the LOD land textures, but the base textures I have not found anything for. Thanks. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 3, 2010 Share Posted November 3, 2010 as far as i know, even in the original game, the landscape is divided into parts, and the game can't handle a landscape too largeso have you divided your area into sections, and i think cells, or not??because that could very well be the problem (but i'm not sure, as i've never actually worked on such a thing) Link to comment Share on other sites More sharing options...
ScreminMemes Posted November 4, 2010 Author Share Posted November 4, 2010 as far as i know, even in the original game, the landscape is divided into parts, and the game can't handle a landscape too largeso have you divided your area into sections, and i think cells, or not??because that could very well be the problem (but i'm not sure, as i've never actually worked on such a thing)I'm thinking that's the issue. This is the first time I have tried generating textures on a space this big. Guess I can try to make the areas smaller. Was trying to save time, but I guess it will give me more control over textures anyway if I seperate mountains, plains, and hills. Edit: I know the landscape itself isn't too big for the game. My mod is just a little over half the size of Middle Earth in the MERP mod, so I know the game can handle it. And the toolset. But MERP also has about a bazillion regions when I open it in the CS so I guess I just need to buckle down and get the regions all divided. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 4, 2010 Share Posted November 4, 2010 yes, this is usually the best way to gomaking the cells too big and too full is never really a good thing, especially for people without the best PCs you can find good luck with this, and with your overall project as well :) Link to comment Share on other sites More sharing options...
ScreminMemes Posted November 5, 2010 Author Share Posted November 5, 2010 Now if I could get it to quit crashing when I switch quads on the heightmap editor while I map out the points for the regions... lol. One problem after another. 3/4 of the time I can't even save the mod if I have done more than 2 things since I started the CS without it crashing. Link to comment Share on other sites More sharing options...
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