WhiteShades Posted November 4, 2010 Share Posted November 4, 2010 Hello, i recently made a new set of daggers using the models-textures of XTR's Elvenhan weapons (for my personal use) , because i thought the originals are a bit OP...The point is , every time i import it to the game via console , there are no rune slots... I set the material progression to "weapon-dragonbone" and the same to material type...Any ideas? p.s Sorry for my English. Thanx Helena Link to comment Share on other sites More sharing options...
DarkeWolf Posted November 4, 2010 Share Posted November 4, 2010 Hi Helena- Question: When the game inserts them via an addin script, is it adding the weapons in as dragonbone, or as iron? Iron has no runic slots if its adding them as iron. :( You MIGHT try selling them to a merchant, and then buying them back, to see if maybe its just a game glitch, if it's adding them as dragon bone. I personally like quartermaster tolby for stuff like that. He's technically a storage guy, but since he buys and sells (at 0 cost) the items are still reproduced when sold and can effect changes to the item such as leveling up. Link to comment Share on other sites More sharing options...
WhiteShades Posted November 4, 2010 Author Share Posted November 4, 2010 Well darkewolf , i have tried many times. Everything is as its supposed to except the slots. Both daggers are clearly described as dragonbone (tier7).... I thought that Buying-selling is supposed to work when material progression is something like iron/grayiron/ silverite/dragonbone ,no?. I clearly state 1 stage (dragonbone).Isn't that what material progression does? :confused: Btw...what is "kudos" ? :huh: And while we're at it ,what's AP & AP Rank? :blink: Link to comment Share on other sites More sharing options...
DarkeWolf Posted November 4, 2010 Share Posted November 4, 2010 (edited) Hi Helena-k, the buying/selling is not just for material progression. There's a bug in the game where items/armor/gear that is already spawned in the game will not change unless it is deleted or respawned. What I mean, is that if you make changes to the .uti file of say.... sten's sword. Say that you change it from steel to silverite. If you've already got that sword in the game, it will stay as steel until/unless you delete or respawn sten's sword.Selling and buy-back works around that, and essentially respawns the weapon, and it will convert over to silverite. Now, one of the issues that you MIGHT be having is the material progression. You might try getting rid of that, since you've already got it to spawn at the highest tier available in the vanilla files. Also double check to make sure that you have your materials for "weapon, dragonbone". If absolutely all else fails, you can spawn the items and then use the winter forge in game to change the material from what it spawns as, then change it to something else, then change it back again, and that should throw in the rune slots. Or, just use the forge on the original weapons that XT made. http://www.dragonagenexus.com/downloads/file.php?id=122 Material Progression- indeed. Material progression "levels up" a weapon. However, it only does so at certain levels of the character. So say that your character is only level 3. It will stay at Iron, until you've reached the level for it to go up again. And again, you have to sell/buy-back from a merchant for that to happen. Kudos- kudos are a sign of appreciation, or a way of saying "thanks" or "good job". You dont ever really know who it is that gave you the kudos unless they outright tell you that they did tho. AP- Activity Points are a system that they instituted not too long ago. You gain AP by making posts, by giving members kudos, by giving endorsements to mods, to having endorsements from mods, or pictures in the imageshare section of the site. Or by posting articles and maybe possibly something like .25 a point when you post in the imageshare. Essentially, they are a ranking of how much you've "contributed" on the site, or shown appreciation to others. Your AP is recalculated every two hours, I believe. AP Rank- Rank is based off of AP. The more AP you have, the lower your rank gets. Since everybody starts out at I BELIEVE 800? There's a formula for how it's calculated. Like every 2-3 points of AP drops your APR down 1 point, or something like that. (I really suck with numbers :( ).APR however, is not static. It will constantly rise and decrease with the amount of AP that your getting. Or rise back up if you dont have much activity on the site. Edited November 4, 2010 by DarkeWolf Link to comment Share on other sites More sharing options...
WhiteShades Posted November 4, 2010 Author Share Posted November 4, 2010 First, thank u for taking the time to answer my questions.As far as the daggers go , i put "weapon-dragonbone in both the material-progression and material type.To tell u the truth i got bored and added 2 of the effects i wanted from runes through the "on hit" effect and that sort of takes care of it....I'll try the winter-thingy :smile: So what happens when your AP rank gets to 00 ? You get a free cruise or something? :P Link to comment Share on other sites More sharing options...
DarkeWolf Posted November 4, 2010 Share Posted November 4, 2010 No problem, I'm glad to help out when I can ;) Interesting. I do remember somebody else having an issue with the rune slots not showing up. I know that it was a setting that they had wrong, but for the life of me.. it was so long ago that I can't remember what it was that you need to check. And looking in the toolset, I didnt see anything that would lead me in the right direction. :( With the winter forge, you can do the majority of things to an item, that you can do in the toolset (TS). (Except for assign new weapons to new models) as far as modding out an item, and with the Winter Forge, you do it in game, when you're playing your characters. It really is a great mod, most of us that use it really love it. AP 00- hahaha well.... 0 is VERY difficult to achieve and maintain. I know of only two users that have 0 APR. Sitebot (who doesnt count, because it's not really a person) and LHammonds, one of the site administrators who has been here for maaaaaaany many years, is constantly posting articles, and updates, along with whatever else is required to post here as part of the senior staff. A cruise would be nice tho! Heck, I'd take a free gamedeck as a runner up prize :D Link to comment Share on other sites More sharing options...
XTR3M368 Posted November 5, 2010 Share Posted November 5, 2010 Just an FYI for both of you....Phaenan is going to be updating the winter forge in about a week and a half or so with all three of our mods supported which will make manipulation much easier/more complete. You can use TWF with our stuff only imperfectly now. You should be able to take one of our existing models to the forge and change all of its attributes and material now. After Phaenan updates it, you will be able to use the forge to change any vanilla sword so that it uses our model instead of the vanilla one......I did it to change the "family sword" in the noble birth human origin to the "Adahlen" sword model. It looks like Adahlen, but it has the vanilla stats. (well, not vanilla....the Improved Atmosphere stats :thumbsup: but the idea is the same) As far as the rune slots not showing up, did you enable the rune slots in the model you created? They are not enabled by default and you can change them. Link to comment Share on other sites More sharing options...
WhiteShades Posted November 6, 2010 Author Share Posted November 6, 2010 First ,congrats on making the best looking weapons in the game. :thumbsup: Second , run slots?!!! What run slots? I did not make any new models.I can retexture well enough but i'm no modeler...I simply made new items via toolset ,used elvenhan weapon models , gave it the desired properties and on hit effects and ported it to the game with a script. Darkewolfe, maybe sitebot would be interested in a free cruise...Of course it'll have to be a virtual one :whistling: Link to comment Share on other sites More sharing options...
XTR3M368 Posted November 6, 2010 Share Posted November 6, 2010 First ,congrats on making the best looking weapons in the game. :thumbsup: Second , run slots?!!! What run slots? I did not make any new models.I can retexture well enough but i'm no modeler...I simply made new items via toolset ,used elvenhan weapon models , gave it the desired properties and on hit effects and ported it to the game with a script. Darkewolfe, maybe sitebot would be interested in a free cruise...Of course it'll have to be a virtual one :whistling:Thank you for the kind words... :thumbsup: I understand you did not "create these from scratch", the answer is still the same....and it was suppose to be RUNE SLOTS. (the place where you add runes to weapons) You have to enable item's ability to have RUNE slots when you make the new items with the toolset. The RUNE slots are not enabled by default when you make a new item with the toolset, you have to "turn them on" or they are "off" in the models you create....which is why you don't have them on the ones you made in the toolset...you didn't tell the toolset to assign RUNE slots to them when you created the new items. Link to comment Share on other sites More sharing options...
WhiteShades Posted November 6, 2010 Author Share Posted November 6, 2010 Ummm, ok , dare i ask how am i supposed to do that? Didn't see any such fields...Does it make other than the usual .uti files? Link to comment Share on other sites More sharing options...
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