gaivrn Posted November 4, 2010 Share Posted November 4, 2010 Hi, I have an issue on oblivion crashing saying that "OBLIVION HAS STOPPED WORKING" when entering towns, or getting out of houses to town. On my OBMM it said that I have a hash collision 13; perhaps it has something to do with this? or is it my computer? I run a windows 7 64bit. ( not in programs file since I understand that it causes more problems if any games run in that folder. ) I also run everything as administrator. Thanks in advance Active Mod Files: 00 Oblivion.esm 01 TR_OoT_Main.esm 02 EnhancedWeather.esm [Version 1.4.4] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 npc with jobs.esm 06 Cobl Main.esm [Version 1.72] 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 08 Mart's Monster Mod.esm [Version 3.7b3p3] 09 Enhanced Daedric Invasion.esm 0A TamrielTravellers.esm [Version 1.39c] 0B FCOM_Convergence.esm [Version 0.9.9a7] 0C Armamentarium.esm [Version 1.35] 0D Better Cities Resources.esm [Version 4.8.0] 0E Progress.esm [Version 2.2] 0F CM Partners.esm 10 HorseCombatMaster.esm 11 ElsweyrValenwood.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles no helms.esp ** Cobl Races TNR SI.esp [Version 1.53] 12 Unofficial Oblivion Patch.esp [Version 3.2.0] 13 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 14 DLCShiveringIsles.esp 15 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 16 Better Cities .esp 17 Francesco's Optional Chance of Stronger Bosses.esp 18 Francesco's Optional Chance of Stronger Enemies.esp 19 Francesco's Optional Chance of More Enemies.esp 1A Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1B FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1C Fran Armor Add-on.esp 1D Fran_Lv30Item_Maltz.esp 1E Natural_Weather_HDR_by_Max_Tael.esp 1F Natural_Habitat_by_Max_Tael.esp 20 EnhancedWeather.esp [Version 1.4.4] ++ EnhancedWeather - Darker Nights, 80.esp [Version Final] 21 Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] 22 Natural_Water_by_Max_Tael.esp 23 AmbientTownSounds.esp 24 WindowLightingSystem.esp 25 Sunlit Interiors 1.31.esp 26 Akatosh Mount By Saiden Storm.esp 27 Book Jackets Oblivion.esp 28 7lbsBedrolls-OBSE.esp 29 ChaseCameraMod.esp 2A Ultimate 3rd Person Camera.esp 2B ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 2C MorrowindBooks.esp 2D RoadSigns.esp 2E Crowded Cities 15.esp 2F Crowded Roads Advanced.esp [Version 1.3] 30 Expanded Hotkeys and Spell Delete V2.esp 31 DLCHorseArmor.esp 32 DLCOrrery.esp 33 DLCVileLair.esp 34 DLCMehrunesRazor.esp 35 DLCSpellTomes.esp ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ++ MaleBodyReplacerV4.esp 36 Advent Children Tsurugi.esp 37 Ancient Silver Armor.esp 38 ArmamentariumStaffs.esp 39 CapesandCloaks.esp 3A Crossbows of Cyrodiil.esp 3B Dread Knight Armor.esp 3C DarkFlame.esp 3D KatanasMod.esp 3E Lamayo's Dragon Bow.esp 3F Lich King's Helm v1_0.esp 40 New Frostmourne Sword by Jojjo v1_0.esp 41 Nicoroshi Creations DW heavy.esp 42 Plasma Sabers 1.2.esp 43 Shields Of Antiquity.esp 44 Star's Fury.esp 45 Tyrael Armor.esp 46 VA_UniqueKatana1.esp ++ VA_UniqueKatana1Replace.esp 47 Warglaives by Jojjo v1.0.esp [Version 1.0] 48 UFF & RM Assassin Elite Armor.esp 49 DarkFlameSwordAndShield_v10_FIXED_ESP.esp 4A AncientTowers.esp 4B DLCThievesDen.esp 4C ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 4D Cobl Glue.esp [Version 1.72] 4E Cobl Si.esp [Version 1.63] 4F Bob's Armory Oblivion.esp 50 FCOM_BobsArmory.esp [Version 0.9.9] 51 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 52 Oblivion WarCry EV.esp [Version 1.08a] 53 FCOM_WarCry.esp [Version 0.9.9] 54 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ++ ArmamentariumLLVendors.esp [Version 1.35] 55 ArmamentariumArtifacts.esp [Version 1.35] 56 SPARTAN VI - SpartanArmor.esp 57 Spartans.esp 58 OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 59 FCOM_Convergence.esp [Version 0.9.9] 5A FCOM_OscurosOverhaul.esp [Version 0.9.8] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 5B FCOM_RealSwords.esp [Version 0.9.9] 5C FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9] 5D Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 5E CurseOfHircine.esp 5F Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 60 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] 61 Mart's Monster Mod - Foxes.esp [Version 3.5.5b4] 62 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 63 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 64 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 65 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] 66 WCGL - Wilderness Creatures 1.1.esp 67 TamrielTravellers4OOO.esp [Version 1.39c] 68 TamrielTravellersItemsCobl.esp [Version 1.39c] 69 ShiveringIsleTravellers.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] 6A FCOM_MoreRandomSpawns.esp [Version 0.9.9] 6B FCOM_MoreRandomItems.esp [Version 0.9.9] 6C TIE In.esp [Version 1.2b] ++ TIE In - ExnemRuneskulls.esp [Version 1.2b] ++ TIE In - Cobl.esp [Version 1.2b] 6D TIE In - FCOM Convergence.esp [Version 1.2b] ++ TIE In - RealSwords.esp [Version 1.2b] ++ TIE In - DiverseGuardUnity.esp [Version 1.2b] ++ TIE In - BobsGuardUnity.esp [Version 1.2b] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 6E OOO-WaterFish.esp [Version 1.34] 6F Clamshell_Cottage_v1.5_COBL.esp 70 Extended Imperial City Version 1.0.esp 71 GoldenCrest.esp 72 Gold Road Cottage - Classy.esp 73 JolardHome.esp [Version 4.7.0] 74 GlenvarCastle.esp 75 Raiders of Cyrodil.esp 76 TR_Stirk.esp 77 Apachii_Goddess_Store.esp 78 DLCFrostcrag.esp 79 Knights.esp ++ TIE In - Knights.esp [Version 1.2b] 7A The Lost Spires.esp 7B Mighty Umbra.esp 7C Lost Paladins of the Divines.esp 7D MannimarcoRevisited.esp 7E MannimarcoRevisitedOOO.esp [Version 0.1] ++ FCOM_MightyUmbra.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9] 7F Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 80 ElsweyrAnequina.esp 81 Weye Settlement Expanded.esp 82 HeartOftheDead.esp [Version 6.2] 83 Castle_Seaview.esp ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 84 Natural_Vegetation_200%_by_Max_Tael.esp 85 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 86 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 87 Bag of Holding.esp [Version 1.5.0] 88 RemoveTrainerBounds.esp ++ TIE In - SlofsHorses.esp [Version 1.2b] ++ TIE In - MannimarcoRevisited.esp [Version 1.2b] ++ TIE In - DLCOrrery.esp [Version 1.2b] ++ TIE In - DLCThievesDen.esp [Version 1.2b] ++ TIE In - DLCFrostcrag.esp [Version 1.2b] ++ TIE In - BC-Anvil.esp [Version 1.2b] 89 MidasSpells.esp 8A Enhanced Grabbing.esp [Version 0.5] 8B 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0] 8C ProgressArmorer.esp [Version 1.0] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 8D Moonshadow Elves - Sc.esp 8E Beautiful People.esp 8F Altair_Race.esp 90 Assassins Creed - Altair's Gear.esp 91 Assassins Creed - Altair's Gear - HeavyArmor+ThrowingKnives.esp 92 CM Partners.esp 93 CM Partners Special NPCs.esp 94 CM Partners NPC.esp 95 CM Partners More NPCs.esp 96 CM Partners Marker NPCs.esp 97 CM Partners Extra NPCs.esp 98 1em_Vilja.esp [Version 2.3.2] ++ 1em_Vilja_as_Custom_by_4GVN.esp 99 Cobl Races.esp [Version 1.52] ++ cidnothump.esp 9A KT_CustomRaceFix.esp ++ BadderFireFX.esp ++ BadderFrostFX.esp ++ BadderShockFX.esp 9B DS Flaming Arrows.esp [Version 1.2] 9C FCOM_Archery.esp [Version 0.9.9] 9D Natural_Weather_HDR_2.1.3_coloroverride.esp 9E Martigen's Monster Mod - Resized Races.esp 9F QDX Respawning Arrows.esp A0 Arrow Enchanter.esp A1 Arrow Enchanter Altar.esp A2 Unlimited Weapon Recharge.esp A3 Magicka Regen x8.esp A4 E0ArrowKnockbackDeathAndCombination.esp A5 Better Cities Full.esp [Version 4.8.0] A6 Better Cities - VWD of the IC.esp [Version 4.7.0] A7 Better Cities - The Lost Spires.esp [Version 4.7.0] A8 Better Cities - COBL.esp [Version 2.1] A9 Better Cities Full FPS Patch.esp [Version 4.8.0] AA Better Imperial City.esp [Version 4.8.0] AB Better Imperial City FPS Patch.esp [Version 4.7.0] AC Bashed Patch, 0.esp AD Deadly Reflex 5 - Timed Block and 250% damage.esp AE DeadlyReflex 5 - Combat Moves.esp I already Ran BOSS and these are the results excluding better cities imperials, deadly reflexes , and the Bashed patch Link to comment Share on other sites More sharing options...
Smooth613 Posted November 4, 2010 Share Posted November 4, 2010 The first thing I noticed is the following 1E Natural_Weather_HDR_2.1.2_bugfree.esp1F Natural_Weather_HDR_2.1.2_coloroverride.esp20 Natural_Habitat_by_Max_Tael.esp21 EnhancedWeather.esp [Version 1.4.4]++ EnhancedWeather - Darker Nights, 80.esp [Version Final]22 Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final]23 Natural_Water_by_Max_Tael.esp You're using 2 weather mods. You should only use one weather overhaul. I'm sure this is causing conflicts somewhere. It may not be the sole reason for your crashes but it's definitely a good place to start. It's very possible this is the cause for you crashes when you transition through load doors. One of the most common bugs with Natural Environments is the "fast switching weather bug on transitions". So if one weather mod is rapidly trying to change the weather and the other mod is choosing another weather, yeah I'd call that a major conflict. ======================================================================= 7. Compatibility=======================================================================Enhanced Weather is not compatible with any other weather mod. I strongly suggest you use Enhanced Weather over Natural Weather. Yes there is a potential fix for some of the bugs with the mod but it's hit or miss. Works for some, others still have buggy weather. It's best to just avoid outdated and buggy mods. refer to Tomlong's Site for more popular outdated mods. Also that site is a great overall wealth of information. Start there and report back. Until you fix this obvious conflict we cannot move forward. Good luck. Link to comment Share on other sites More sharing options...
gaivrn Posted November 4, 2010 Author Share Posted November 4, 2010 The first thing I noticed is the following 1E Natural_Weather_HDR_2.1.2_bugfree.esp1F Natural_Weather_HDR_2.1.2_coloroverride.esp20 Natural_Habitat_by_Max_Tael.esp21 EnhancedWeather.esp [Version 1.4.4]++ EnhancedWeather - Darker Nights, 80.esp [Version Final]22 Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final]23 Natural_Water_by_Max_Tael.esp You're using 2 weather mods. You should only use one weather overhaul. I'm sure this is causing conflicts somewhere. It may not be the sole reason for your crashes but it's definitely a good place to start. It's very possible this is the cause for you crashes when you transition through load doors. One of the most common bugs with Natural Environments is the "fast switching weather bug on transitions". So if one weather mod is rapidly trying to change the weather and the other mod is choosing another weather, yeah I'd call that a major conflict. ======================================================================= 7. Compatibility=======================================================================Enhanced Weather is not compatible with any other weather mod. I strongly suggest you use Enhanced Weather over Natural Weather. Yes there is a potential fix for some of the bugs with the mod but it's hit or miss. Works for some, others still have buggy weather. It's best to just avoid outdated and buggy mods. refer to Tomlong's Site for more popular outdated mods. Also that site is a great overall wealth of information. Start there and report back. Until you fix this obvious conflict we cannot move forward. Good luck. Ok, I am finally updated all my mods, refreshed, Boss em, rebuilt Batch Patch tried oblivion out. It crashed going into a city again. Just to be sure I tried more than 1 city and it crashed. instead of the "oblivion has stopped working" it is a straight up CTD.it turns out its not the weather mod, or bedroll. Link to comment Share on other sites More sharing options...
Smooth613 Posted November 4, 2010 Share Posted November 4, 2010 Post your new Load Order with the changes made. When was the last time your game worked? What has changed since then? Link to comment Share on other sites More sharing options...
gaivrn Posted November 4, 2010 Author Share Posted November 4, 2010 Post your new Load Order with the changes made. When was the last time your game worked? What has changed since then? actually I have been working on this for the past 2 months have been very patient with it. reinstalled again 3 days ago with Fcom with my old Mod list before I delete my old install of Oblivion. Strangely the Old install had the same problem just not as severe. I also noticed that loading around..... 4, 5 or more times so the computer gets used to the game and its location really helps. Example.. Fast travelling from leyawin to Bravil docks and upon entering bravil it crashes... However if I fast travel from leyawin to Bravil docks and save.. load again .. and again for about 4 times until I see people moving instead of standing still staring. I could enter Bravil, perhaps its not the mods but the Ram?? This isn;t a full test though I am goign to try this out to other cities. If they all work out i'll report back. Thanks for all your help agian. I took out Natural Weather and have ONLY Enhanced weather. added enhanced vegetation over natural weather's vegetation. disabled bedrolls, added updated harvest flora. read the rest of tonlongs page. That's it all the updates there is nothing more I can update. not even the ctd prevention" http://www.tesnexus.com/downloads/file.php?id=22282 "works.. Active Mod Files: 00 Oblivion.esm 01 TR_OoT_Main.esm 02 EnhancedWeather.esm [Version 1.4.4] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 Enhanced Daedric Invasion.esm 09 TamrielTravellers.esm [Version 1.39c] 0A FCOM_Convergence.esm [Version 0.9.9a7] 0B Armamentarium.esm [Version 1.35] 0C Better Cities Resources.esm [Version 4.8.0] 0D CM Partners.esm 0E HorseCombatMaster.esm 0F ElsweyrValenwood.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles no helms.esp ** Cobl Races TNR SI.esp [Version 1.53] 10 Unofficial Oblivion Patch.esp [Version 3.2.0] 11 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 14 Better Cities .esp 15 Francesco's Optional Chance of Stronger Bosses.esp 16 Francesco's Optional Chance of Stronger Enemies.esp 17 Francesco's Optional Chance of More Enemies.esp 18 Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1A Fran Armor Add-on.esp 1B Fran_Lv30Item_Maltz.esp 1C EnhancedWeather.esp [Version 1.4.4] ++ EnhancedWeather - Darker Nights, 80.esp [Version Final] 1D Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] 1E Natural_Water_by_Max_Tael.esp 1F AmbientTownSounds.esp 20 WindowLightingSystem.esp 21 Sunlit Interiors 1.31.esp 22 Akatosh Mount By Saiden Storm.esp 23 Book Jackets Oblivion.esp 24 ChaseCameraMod.esp 25 Ultimate 3rd Person Camera.esp 26 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 27 MorrowindBooks.esp 28 RoadSigns.esp 29 Crowded Cities 15.esp 2A Crowded Roads Advanced.esp [Version 1.3] 2B Expanded Hotkeys and Spell Delete V2.esp 2C DLCHorseArmor.esp 2D DLCOrrery.esp 2E DLCVileLair.esp 2F DLCMehrunesRazor.esp 30 DLCSpellTomes.esp ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp ++ MaleBodyReplacerV4.esp 31 Advent Children Tsurugi.esp 32 Ancient Silver Armor.esp 33 ArmamentariumStaffs.esp 34 CapesandCloaks.esp 35 Crossbows of Cyrodiil.esp 36 Dread Knight Armor.esp 37 DarkFlame.esp 38 KatanasMod.esp 39 Lamayo's Dragon Bow.esp 3A Lich King's Helm v1_0.esp 3B New Frostmourne Sword by Jojjo v1_0.esp 3C Nicoroshi Creations DW heavy.esp 3D Plasma Sabers 1.2.esp 3E Shields Of Antiquity.esp 3F Star's Fury.esp 40 Tyrael Armor.esp 41 VA_UniqueKatana1.esp ++ VA_UniqueKatana1Replace.esp 42 Warglaives by Jojjo v1.0.esp [Version 1.0] 43 UFF & RM Assassin Elite Armor.esp 44 DarkFlameSwordAndShield_v10_FIXED_ESP.esp 45 AncientTowers.esp 46 DLCThievesDen.esp 47 ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 48 Cobl Glue.esp [Version 1.72] 49 Cobl Si.esp [Version 1.63] 4A Bob's Armory Oblivion.esp 4B FCOM_BobsArmory.esp [Version 0.9.9] 4C Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 4D Oblivion WarCry EV.esp [Version 1.08a] 4E FCOM_WarCry.esp [Version 0.9.9] 4F Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ++ ArmamentariumLLVendors.esp [Version 1.35] 50 ArmamentariumArtifacts.esp [Version 1.35] 51 OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 52 FCOM_Convergence.esp [Version 0.9.9] 53 FCOM_OscurosOverhaul.esp [Version 0.9.8] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 54 FCOM_RealSwords.esp [Version 0.9.9] 55 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9] 56 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 57 CurseOfHircine.esp 58 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 59 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] 5A Mart's Monster Mod - Foxes.esp [Version 3.5.5b4] 5B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 5C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 5D Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 5E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] 5F WCGL - Wilderness Creatures 1.1.esp 60 TamrielTravellers4OOO.esp [Version 1.39c] 61 TamrielTravellersItemsCobl.esp [Version 1.39c] 62 ShiveringIsleTravellers.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] 63 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 64 FCOM_MoreRandomItems.esp [Version 0.9.9] 65 TIE In.esp [Version 1.2b] ++ TIE In - ExnemRuneskulls.esp [Version 1.2b] ++ TIE In - Cobl.esp [Version 1.2b] 66 TIE In - FCOM Convergence.esp [Version 1.2b] ++ TIE In - RealSwords.esp [Version 1.2b] ++ TIE In - DiverseGuardUnity.esp [Version 1.2b] ++ TIE In - BobsGuardUnity.esp [Version 1.2b] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 67 OOO-WaterFish.esp [Version 1.34] 68 Clamshell_Cottage_v1.5_COBL.esp 69 Extended Imperial City Version 1.0.esp 6A GoldenCrest.esp 6B Gold Road Cottage - Classy.esp 6C JolardHome.esp [Version 4.7.0] 6D GlenvarCastle.esp 6E Raiders of Cyrodil.esp 6F TR_Stirk.esp 70 Apachii_Goddess_Store.esp 71 DLCFrostcrag.esp 72 Knights.esp ++ TIE In - Knights.esp [Version 1.2b] 73 The Lost Spires.esp 74 Mighty Umbra.esp 75 Lost Paladins of the Divines.esp 76 MannimarcoRevisited.esp 77 MannimarcoRevisitedOOO.esp [Version 0.1] 78 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_MightyUmbra.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9] 79 Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 7A ElsweyrAnequina.esp 7B HeartOftheDead.esp [Version 6.2] 7C Castle_Seaview.esp ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 7D Natural_Vegetation_200%_by_Max_Tael.esp 7E Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 7F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 80 Bag of Holding.esp [Version 1.5.0] 81 RemoveTrainerBounds.esp ++ TIE In - SlofsHorses.esp [Version 1.2b] ++ TIE In - MannimarcoRevisited.esp [Version 1.2b] ++ TIE In - DLCOrrery.esp [Version 1.2b] ++ TIE In - DLCThievesDen.esp [Version 1.2b] ++ TIE In - DLCFrostcrag.esp [Version 1.2b] ++ TIE In - BC-Anvil.esp [Version 1.2b] 82 MidasSpells.esp 83 Enhanced Grabbing.esp [Version 0.5] 84 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 85 Moonshadow Elves - Sc.esp 86 Beautiful People.esp 87 Altair_Race.esp 88 Assassins Creed - Altair's Gear.esp 89 Assassins Creed - Altair's Gear - HeavyArmor+ThrowingKnives.esp 8A CM Partners.esp 8B CM Partners Special NPCs.esp 8C CM Partners NPC.esp 8D CM Partners More NPCs.esp 8E CM Partners Marker NPCs.esp 8F CM Partners Extra NPCs.esp 90 1em_Vilja.esp [Version 2.3.2] ++ 1em_Vilja_as_Custom_by_4GVN.esp 91 Cobl Races.esp [Version 1.52] ++ cidnothump.esp 92 KT_CustomRaceFix.esp ++ BadderFireFX.esp ++ BadderFrostFX.esp ++ BadderShockFX.esp 93 DS Flaming Arrows.esp [Version 1.2] 94 SPARTAN VI - SpartanArmor.esp 95 Spartans.esp 96 Weye Settlement Expanded.esp 97 Martigen's Monster Mod - Resized Races.esp 98 QDX Respawning Arrows.esp 99 Arrow Enchanter.esp 9A Arrow Enchanter Altar.esp 9B Unlimited Weapon Recharge.esp 9C Magicka Regen x8.esp 9D E0ArrowKnockbackDeathAndCombination.esp 9E Better Cities Full.esp [Version 4.8.0] 9F Better Cities - VWD of the IC.esp [Version 4.7.0] A0 Better Imperial City.esp [Version 4.8.0] A1 Better Imperial City FPS Patch.esp [Version 4.7.0] A2 Better Cities - The Lost Spires.esp [Version 4.7.0] A3 Better Cities - COBL.esp [Version 2.1] A4 Better Cities Full FPS Patch.esp [Version 4.8.0] A5 Bashed Patch, 0.esp A6 Deadly Reflex 5 - Timed Block and 250% damage.esp A7 DeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
gaivrn Posted November 4, 2010 Author Share Posted November 4, 2010 Ok, what happend was the update of the mods and the site you provided has helped, it just decrease the chance of of ctd from %99 to %50. I have been getting lucky, it's got nothing to do with loading more.... does this frequent random crashes have anything to do with having 13 hash collisions and selecting virtually everything except leveled list in the bash patch rebuild? Link to comment Share on other sites More sharing options...
Smooth613 Posted November 4, 2010 Share Posted November 4, 2010 Read the information HERE for detailed information on Hash Collisions. **Just do a Ctrl F search on that page for "hash collision" and it will explain what you need to know and describe Hash Tables briefly. There are two entries, one about half way down the page, the other near the bottom. Read both.** Basically it's just two files with the same names and it confuses Oblivion's Archive Invalidation. So a simple example would be missing textures or purple textures when there is an error. It's not going to cause major problems in most cases, if at all, but you should have that option checked in OBMM according to the documentation. It sounds to me like it's just two pieces of data sharing the same name as a file in the BSAs. That's why we have BSA Redirection though, to solve this, telling Oblivion how it should handle files that have the same name. The information I linked you to can explain it better than I can. I don't use OBMM at all so I'm not sure how that helps but the description says it's critical to check it. When I did use OBMM early on I ignored everything it said, because it's wrong 99% of the time. It will tell you there is a problem or conflict when it's not really an issue. There is a difference between a conflict and an actual problem, but that's another discussion. I use Wrye Bash and TES4Edit for conflict detection and resolution. As far as checking everything in Wrye Bash. No that doesn't create problems, that fixes and prevents problems. That's the whole point of the patch, to merge and bring records forward that would be overwritten otherwise. If it's completely random crashes that could be a number of things. A dirty mod, a conflict, system overload, etc... I would reduce the amount of mods to a bare minimum and see if you still have problems. Establish a stable game and build off that. (1)Start with only Oblivion (patched, including Unofficial Patches) and slowly add mods one by one to maintain stability. Test for at least a few hours after adding a few mods. This way you will know what causes the problem when it happens. OR (2)You can start deactivating mods in "chunks" to see when the crashes cease to happen. Then you enable mods one by one until the crash reoccurs. Then you have found the mod creating problems, or the mod that's conflicting with another. Process of elimination. It's a tedious process but it's the only way. I suggest the first method though. Start with a stable game and slowly add to it. It's really tough to pinpoint random or intermittent problems. Since you cannot exactly replicate the issue. If the problems happen in cities more than anywhere else, as you noted, it could be overload of AI. Since you'll have many more AI packages running from all the various NPCs around. Link to comment Share on other sites More sharing options...
gaivrn Posted November 4, 2010 Author Share Posted November 4, 2010 Read the information HERE for detailed information on Hash Collisions. **Just do a Ctrl F search on that page for "hash collision" and it will explain what you need to know and describe Hash Tables briefly. There are two entries, one about half way down the page, the other near the bottom. Read both.** Basically it's just two files with the same names and it confuses Oblivion's Archive Invalidation. So a simple example would be missing textures or purple textures when there is an error. It's not going to cause major problems in most cases, if at all, but you should have that option checked in OBMM according to the documentation. It sounds to me like it's just two pieces of data sharing the same name as a file in the BSAs. That's why we have BSA Redirection though, to solve this, telling Oblivion how it should handle files that have the same name. The information I linked you to can explain it better than I can. I don't use OBMM at all so I'm not sure how that helps but the description says it's critical to check it. When I did use OBMM early on I ignored everything it said, because it's wrong 99% of the time. It will tell you there is a problem or conflict when it's not really an issue. There is a difference between a conflict and an actual problem, but that's another discussion. I use Wrye Bash and TES4Edit for conflict detection and resolution. As far as checking everything in Wrye Bash. No that doesn't create problems, that fixes and prevents problems. That's the whole point of the patch, to merge and bring records forward that would be overwritten otherwise. If it's completely random crashes that could be a number of things. A dirty mod, a conflict, system overload, etc... I would reduce the amount of mods to a bare minimum and see if you still have problems. Establish a stable game and build off that. (1)Start with only Oblivion (patched, including Unofficial Patches) and slowly add mods one by one to maintain stability. Test for at least a few hours after adding a few mods. This way you will know what causes the problem when it happens. OR (2)You can start deactivating mods in "chunks" to see when the crashes cease to happen. Then you enable mods one by one until the crash reoccurs. Then you have found the mod creating problems, or the mod that's conflicting with another. Process of elimination. It's a tedious process but it's the only way. I suggest the first method though. Start with a stable game and slowly add to it. It's really tough to pinpoint random or intermittent problems. Since you cannot exactly replicate the issue. If the problems happen in cities more than anywhere else, as you noted, it could be overload of AI. Since you'll have many more AI packages running from all the various NPCs around. Alright I'll see if I can find it again. Thanks Link to comment Share on other sites More sharing options...
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