Projeqt Posted February 15, 2015 Share Posted February 15, 2015 Hi, is it possible to create a mod that adds several new blueprints to create (legendary) weapon upgrades like "king"? That would be really nice! Link to comment Share on other sites More sharing options...
naab007 Posted February 15, 2015 Share Posted February 15, 2015 sure, just add the craftplans to inventory_special and make sure the shop sells it. Link to comment Share on other sites More sharing options...
Projeqt Posted February 15, 2015 Author Share Posted February 15, 2015 okay, found that file. But what I need to do exactly to get that working? Can you please explain? Would be awesome Link to comment Share on other sites More sharing options...
naab007 Posted February 15, 2015 Share Posted February 15, 2015 Item("Craftplan_DevExcalibour", CategoryType_Collectable) //rename this { Name("&Craftplan_DevExcalibour_N&"); //this will try to name the thing ingame, using the localisation file. Description("&Craftplan_DevExcalibour_D&"); //this is the description also in the localisation file. ItemType(ItemType_CraftPlan); // ignore this Price(200000); //buy price without modifiers Mesh("blueprint.msh"); //this is the 3d model, it is not used. Skin("default_hl"); // ignore this RequiredItem("Craft_Electronics", 5); // this is the requirements to build it, the number afterwards is the amount required RequiredItem("Craft_MetalScrap", 10); //same as above RequiredItem("Craft_PlasticTube", 10); //same as above RequiredItem("Craft_PrimeTissue", 1); //same as above RequiredItem("Craft_TinCan", 10); //same as above RequiredItem("Craft_Alcohol", 10); //same as above Color(Color_Orange); //Tier CraftedItem("DevCraftExcalibour", 1); //this is the item you get when you craft using this recipe CraftplanType("Weapon"); //Crafting class HudIcon("blueprint_b"); //this is the 2d texture used in the shop. } Link to comment Share on other sites More sharing options...
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