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Custom, personal mod problems


vertria

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Let me go on record by saying that I started a similar thread in probably the wrong section of the site. That said, if anyone knows how to delete (preferred) or lock that thread, feel free to. Link to it: http://forums.nexusmods.com/index.php?/topic/2562809-will-someone-tell-me-what-im-missing-please/

 

While I could simply copy/paste what I have there here, I feel as though it would be more "professional" to put all of my problems into a single post. Therefore, here is my revised post with a fourth issue that I've run into.

 

I figure it should first be known, and emphasized, that I have absolutely no intention of re-posting what I have "created" to this or any other site; what I am doing is for PERSONAL USE ONLY! Furthermore, I have fiddled with the archive invalidation thing through the NMM while attempting to make all of these issues of mine work with no success. I also have NVSE installed as I know that it is required for a epic ton of mods. The load order list has been messed with several times over with no change. Also, while I know how to access items and change their FormID, stats, place them in containers, set containers in exact places in the world, making weapons silent and have "infinite" ammo, etc., I do not have a vast knowledge of scripting which is one large problem with at least two of my problems. I will be numbering the problems 1-4 to keep them at least somewhat organized.

 

1) Something that's been brought up a thousand times, but I would like it to work none the less. *Minor Old World Blues spoiler* What I tried to make work is for some armor of mine to have the voice/effects from the Stealth Suit Mk II. I've tried a lot of things and did my best to understand how to script it to work to no avail. The workaround I currently use is OWB - Stealth Suit MK II Module by Gawl40 ( http://www.nexusmods.com/newvegas/mods/42922/? ), but if I could add it to a different, specific item.

 

2) Something else that has probably been brought up a bunch of times. I want to add automatic night vision to a pair of sunglasses. While I was able to get the night vision to work the way I want in one fashion, I couldn't get the other side of them to work. They work in the way of when I enter an interior the NV turns on, and when I exit it turns off. What I couldn't get to work is it automatically turn on/off at certain times of day. I also have a workaround for that, ala Night Vision Implant by LFox ( http://www.nexusmods.com/newvegas/mods/36273/? ), but again I would like to be able to add it to a specific item.

 

3) This one is quite possibly a simple thing to do, but I'm not about to bet anything on it. All I would like to do is add ED-E's Enhanced Sensors Perk to an item. I went through as many things I could think of to try to add said perk to the item, but I just could not figure out how to do it. Is this another thing that is scripted? I figured it would just be as simple as copying the perk, giving it a new FormID, then setting it to GetEquipped via the Conditions with the Perk Entry being Has Improved Detection. However, that refused to work.

 

4) This one is quite possibly the most annoying as, in my opinion, it should be the easiest thing out of all of these problems to do. All I wanted to do was make a unique knife and sunglasses from other mods - Kabar Knife or Knives by zaty1 ( http://www.nexusmods.com/newvegas/mods/38491/? ) and Sunglasses Collection NV by StrykZ ( http://www.nexusmods.com/newvegas/mods/36333/? ) respectively - and put it in a box to use. That was crazy easy. No big deal what so ever. The problem arises whenever I equip the items there are problems unique to each.

 

The knife has no texture what so ever. While it is the right "shape", it appears in both 1st and 3rd person views as a flat gray colored nothing. I've experimented with all of the knives and each of them have the same effect. I only load the "easy-mode" version of the mod so I could go into the Goodsprings Saloon and see if the pre-placed knives have this issue. They do not. Only the custom knives have this problem.

 

As for the sunglasses, their texture just goes all manner of batty in 3rd person view. I make the glasses the "eyeshield blue" variant, but I have experimented with all of these sunglasses as well to the same effect. In 3rd person view, the model goes absolutely nuts. They fuss in a completely wrong color and the more I rotate the camera they just "phase" in and out of existence on my character's face.

 

If I have not provided enough information or I need to post a/some screenshot(s) for the sake of troubleshooting or whatever, please let me know. I would appreciate any and all help with these issues and will regularly check the thread for responses. Thank you in advance for your time, thoughts, and/or insights.

 

Respectfully,

~Vertria

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For #3: The solution for this came up when I was trying to figure out a solution to #1: It is a script for the Stealth Suit and its perk:

scn NVDLC03AuralStealthSuitObjectSCRIPT

; Script attached to "NVDLC03AuralStealthSuit" that triggers audio (aural) reactions (and other scripted reactions) to various situations.
; 1/6/11 ETB
; 3/30/11 RL


BEGIN OnEquip Player

	Set NVDLC03AuralStealthSuitQUEST.bEquipBark to 1
	;Player.AddPerk NVDLC03AuralStealthSuitPerk;						;Commenting out since it shows all upgrades and the armor already updates automatically as you pass tests

END; onequip player


BEGIN OnUnequip

	Set NVDLC03AuralStealthSuitQUEST.bUnequipBark to 1
	;Player.RemovePerk NVDLC03AuralStealthSuitPerk;					;Commenting out since it shows all upgrades

END

For #4: Are the textures for the knife mod in your DATA folder?

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[insert post here]

 

The textures for the knives along with their meshes in their proper places. The exact same thing can be said about the sunglasses.

 

When it comes to the script you posted, what would I need to change in it for it to work on my armor? That script is the one for the OWB armor and refuses to do what I want.

 

I thank you for your reply. It's very much appreciated. :3

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