yuzu9386 Posted November 4, 2010 Share Posted November 4, 2010 So I'm trying to port the School Girl Uniforms from FO3 to NV. I'm not even sure i'm doing all the steps properly, and I'm not sure where to find a good tutorial on how to implement custom armor into the game. Whenever I try to do the player.additem cheat in the game it says the item doesn't exist. So I'm a bit frustrated... Could someone please help me... Thanks in advance! Link to comment Share on other sites More sharing options...
Brendon007 Posted November 4, 2010 Share Posted November 4, 2010 I'm not really good at modding either but I think you would have to follow these steps: 1. export the meshes and texture from your Uniform into the data Folder of New Vegas. If there is a esp as well (from Fallout 3) then delete it.Remember in which folder the mesh resides. (under Data/Meshes/...) 2. Open Geck3. go to armors, and either make a new one copy an existing one (I would recommend the later). Give it a new name and a new Id. Change the "biped model female" to point to your mesh.4. If you want to add your armor with player.additem you have to look in the armor list in Geck and write down the Id number your newly made armor has. this is the Id wich you have to use with palyer.additem.5. Save your mod into a new esp6. start the game with your new esp set active7. go to console and tip player.item yournewid. Voila (Hopefully) Hope that helps... regardsB007 Link to comment Share on other sites More sharing options...
yuzu9386 Posted November 4, 2010 Author Share Posted November 4, 2010 Still having issues... I jotted down the exact wording of the error. Script 'Sys Window Compile Run', Line 1: [item ID] not found for parameter Object ID. Compiled script not saved. What am I doing wrong? =\ Link to comment Share on other sites More sharing options...
yuzu9386 Posted November 5, 2010 Author Share Posted November 5, 2010 anyone? Link to comment Share on other sites More sharing options...
yuzu9386 Posted November 6, 2010 Author Share Posted November 6, 2010 tralala... Link to comment Share on other sites More sharing options...
killersquirrel99 Posted November 6, 2010 Share Posted November 6, 2010 I had trouble with that at first too, then I just found the answer. I remembered once I read it too... When you have your own esp in the list, you have to replace the first 2 characters of the ItemID with the load order of your esp. So, if the item you are trying to add from your mod is 01000ADE and your esp is listed in fomm (or whatever you use) as number 27 in the list, you'd do player.additem 27000ADE 1 to get the item. Hope that helps. Link to comment Share on other sites More sharing options...
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