maynard3747 Posted November 4, 2010 Share Posted November 4, 2010 okay, so i have wyrebash 287 the stable boss, and 2.5.2 python, and i will post my lists below, but i have rebuilt the patch after marking all of them mergable and updated NPC levels. my load order is according to the newest masterlist, and i am using OBSE 18, i was wondering could this be conflicting with the AFC that needs obse 15? i get all the way to the load screen and then quickly CTD. i am really running out of sanity, i did the BSA redirection and archive invalidation then BSA Alteration and try to launch OBSE and it works it seems right, but i cant even start a new game. i thought it might be the oblivion.ini but i deleted that one and the renderinfo and i got a new renderinfo which reads Renderer Device Information: NVIDIA GeForce 9600M GT nvd3dum.dll RenderPath : BSSM_SV_2_A PSversion : 300 VSversion : 300 VStarget : vs_2_0 PStarget : ps_2_a PS2xtarget : ps_2_a maxPS20inst : 512 3.0 Shaders : yes Image space effects : yes Nonpowerof2textures : yes FP16ARGB blending : yes FP16ARGB filtering : yes High dynamic range : yes Bloom lighting : no Refraction : yes 2.0 hair : yes SLI mode : no Water shader : yes Water reflections : yes Water displacement : yes Water high res : yes Multisample Type : 0 Shader Package : 13 i dont know what any of this means i just hope it is all good. then the new INI formed and still CTD. here is my load order Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmArmamentarium.esmArtifacts.esmAFC v2 Core.esmA_Bloody_Mess.esmCM Partners.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espFran Armor Add-on.espAFC v2 Combat Moves.espAFC v2 Damage Text.espAFC v2 Locational Damage.espBook Collection.espStreamline 3.1.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espAdonnays Classical Weaponry.espAoC Armoury of Conan.espAragorns Royal Gear.espBloodeus'UniqueStuff.espBlades Ceremonial Armour.espBodMod.espHell'sExecutioner.espNexonsArmoryENG.espNicoroshi Creations DW heavy.espROHJ2.espWyverex's - Runes by DJ.espSlof's Horses Base.espSlof's Extra Horses.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espExnemRuneskulls.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Map_Markers_Stock.espArmamentariumArtifacts.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espTamrielTravellers4OOO.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espT.I.E4MODS.espTIE In.espTIE In - FCOM Convergence.esp300_Artifacts.espArtifacts.espDalls_Merchant.espGift of Kynareth.espApachii_Heroes_Store.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espMighty Umbra.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espBag of Holding.espBloody_Mess - Bloody_Fights.espVisual Health Indication.espP1DkeyChain.espSupremeMagicka.espSM_ShiveringIsles.espMidasSpells.espDeadly Reflex 5 - Timed block and 1.5x damage.espDeadlyReflex 5 - Combat Moves.espOblivion XP.esptkHairPack01.espAncient Elven Sorcerer - EV.espCM Partners.espCM Partners Special NPCs.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Marker NPCs.espCM Partners Extra NPCs.espCM Faramir.espCM Frodo.espCM Legolas.espBashed Patch, 0.espAragornCM.espKohdiScimitar.espA Black Rebellion.espCrusader Commander Armor.espDAAragorn.esp i read the boss log and i cant figure out what is wrong. I will post if needed but i wont right now to save room its already long. any advice? it was working just fine then all the sudden my check in wryebash is red next to the saves....HELP please? Link to comment Share on other sites More sharing options...
Smooth613 Posted November 4, 2010 Share Posted November 4, 2010 Well your last sentence tells me that you're missing a mod, most likely missing a master since the crash is so early. In Wrye Bash anytime it's red beside your save that means a mod has been removed from the list. And that makes sense. A crash this early, before you can even get in game, usually means missing master. So my question is what have you changed recently? Something has changed, something has been removed. You posted more than enough information to start, that's appreciated. But really all we can do is try and find the missing master. Wrye Bash will tell you if you're missing a master after running BOSS. You should post your Load Order from Wrye Bash and look over your BOSS.log file. You can post your LO from Wrye Bash by right clicking the File header at the top then select List Mods. Copy and Paste ALL of that here to the forums. It will put the information in spoiler tags to save space. You can do that yourself also to save space. To use spoiler tags use the following ["spoiler"]["/spoiler"] but without the quotes. Link to comment Share on other sites More sharing options...
maynard3747 Posted November 4, 2010 Author Share Posted November 4, 2010 ok, i got the masters that were missing and posted my ooad order in the attachment, i still cant seem to load or create new, i rebuilt patch and i had the options of reweight potions staffs off, i have wyrebash 287 do i need to update it? python 2.5.2 do i need to update that? and obmm isnt the extended version. i read up on the updates and there seems to be lots of problems so i didnt update them i hope that is not conflicting with the mod process. Link to comment Share on other sites More sharing options...
maynard3747 Posted November 4, 2010 Author Share Posted November 4, 2010 crap it didnt seem to attach so i will just paste it -/ sorry for the space ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007 & the BOSS development team, 2009-2010 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.51 (2 April 2010) ----------------------------------------------------------- Master .ESM date: Mon Jan 01 23:22:08 2001FCOM detected.OOO detected.Better Cities not detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm . Note: Masterlist Information: $Revision: 1673 $, $Date: 2010-10-16 10:59:31 +0100 (Sat, 16 Oct 2010) $, $LastChangedBy: WrinklyNinja1 $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} TamrielTravellers.esm FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} Armamentarium.esm . Bashed Patch tag suggestion: {{BASH:Relev}} Artifacts.esm AFC v2 Core.esm A_Bloody_Mess.esm CM Partners.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp . Note: Use Standalone MOBS if using Frans or FCOM. The standalone version can be found here: http://www.tesnexus.com/downloads/file.php?id=28537 . Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Requires: Shivering Isles expansion. . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.Stats}} FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. Fran Armor Add-on.esp . Bashed Patch tag suggestion: {{BASH:Invent}} . Requires: FCOM_UnofficialFranArmorAddon.esp . Requires: the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs. . Requires: Francesco's Leveled Creatures-Items 4.5b. PCSoundSarevok.esp AFC v2 Combo Chains.esp AFC v2 Combat Moves.esp AFC v2 Damage Text.esp AFC v2 Locational Damage.esp Book Collection.esp Streamline 3.1.esp DLCHorseArmor.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} DLCHorseArmor - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} DLCOrrery.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIPackages}} DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCSpellTomes - Unofficial Patch.esp . Conflicts with: 'CDM-CGO Compatibility plugins'. MaleBodyReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:Body-M}} Adonnays Classical Weaponry.esp AoC Armoury of Conan.esp Aragorns Royal Gear.esp Bloodeus'UniqueStuff.esp Blades Ceremonial Armour.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} if using overhaul mods. BodMod.esp Hell'sExecutioner.esp NexonsArmoryENG.esp Nicoroshi Creations DW heavy.esp ROHJ2.esp RTFemaleReplacerV12.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} - De-activate Wyverex's - Runes by DJ.esp Slof's Horses Base.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} Slof's Extra Horses.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} DLCThievesDen.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.ACBS,Actors.AIPackages,Actors.Stats}} DLCThievesDen - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Light,C.Name,C.Music}} ExnemRuneskulls.esp . Requires: 'FCOM_ExnemRuneskulls.esp'. . Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp FCOM_ExnemRuneskulls.esp . Requires: 'ExnemRuneskulls.esp'. . Note: Not need if use Mart's Monster Mod - Diverse Runeskulls*.esp Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Requires: 'FCOM_LothsBluntWeapons.esp'. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev,Stats}} . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}} OOO-Map_Markers_Stock.esp . OOO Specific Note: Not use with FULL version of OOO, included. ArmamentariumArtifacts.esp FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_EntropicOrderRebalance.esp FCOM_EntropicOrderHardcore.esp FCOM_RealSwords.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp . Requires: 'FCOM_TamrielTravelers.esp'. TamrielTravellersItemsNPC.esp . Bashed Patch tag suggestion: {{BASH:Filter,Delev,Relev,Deactivate}} TamrielTravellersItemsVendor.esp . Bashed Patch tag suggestion: {{BASH:Filter,Delev,Relev,Deactivate}} FCOM_TamrielTravelers.esp . Requires: 'TamrielTravellers4OOO.esp' FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp T.I.E4MODS.esp T.I.E4MODSOOO+FCOM.esp TIE In.esp . Requires: FCOM. . Note: Recommend avoid using TNR. TIE In - FCOM Convergence.esp . Note: Do not use with the modular plugins! TIE In - RealSwords.esp ArmamentariumLL4OOO.esp OOO-WaterFish.esp 300_Artifacts.esp Artifacts.esp Artifacts - ArmaCompleteAddon.esp Dalls_Merchant.esp Gift of Kynareth.esp 300 Feudal Empire.esp . Bashed Patch tag suggestion: {{BASH:Invent,Graphics}} LordKain_Adash_World.esp . Note: German mod. Apachii_Heroes_Store.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner,Factions}} DLCFrostcrag - Unofficial Patch.esp . Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate and C.Light tags Knights.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIPackages,Factions}} Knights - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIPackages,Factions,Relations}} Mighty Umbra.esp FCOM_mightyumbra.esp . Requires: 'Mighty Umbra.esp'. FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} . Requires: DLC 'Knights.esp'. xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Make sure version is 1.6.3 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp . Bashed Patch tag suggestion: {{BASH:C.Water}} xulPatch_AY_AC.esp xulRollingHills_EV_withoutWheat.esp . Note: Only use one UL Rolling Hills esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp FCOM_UnofficialFranArmorAddon.esp . Requires: 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'. Harvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Graphics,Scripts}} Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Bag of Holding.esp Bloody_Mess - Bloody_Fights.esp Visual Health Indication.esp P1DkeyChain.esp SupremeMagicka.esp . Bashed Patch tag suggestion: {{BASH:Names,Graphics}} SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_OOO.esp SM_MMM.esp SM_VanillaSpells.ESP SM_UnlockSpells.esp SM_NoSpellLights.esp SM_Scrolls.esp SM_SigilStone.esp MidasSpells.esp . Bashed Patch tag suggestion: {{BASH:Invent}} Deadly Reflex 5 - Timed block and 1.5x damage.esp . Note: Use no more than one Timed Block ESP. DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. SM_DeadlyReflex.esp Oblivion XP.esp tkHairPack01.esp . Bashed Patch tag suggestion: {{BASH:Hair}} Ancient Elven Sorcerer - EV.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,R.Relations}} CM Partners.esp CM Partners Special NPCs.esp . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}} CM Partners NPC.esp . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}} CM Partners More NPCs.esp . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}} CM Partners Marker NPCs.esp . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}} CM Partners Extra NPCs.esp . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}} CM Faramir.esp . Bashed Patch tag suggestion: {{BASH:Graphics,NpcFaces}} CM Frodo.esp . Bashed Patch tag suggestion: {{BASH:Graphics,Hair,NpcFaces,R.Relations}} CM Legolas.esp . Bashed Patch tag suggestion: {{BASH:Graphics,Hair,NpcFaces,R.Relations}} Francesco's day lenght rescale 1-16.esp . Note: Timescale mod . Note: Use only one Respawn or Timescale mod FCOM_Archery.esp . Bashed Patch tag suggestion: {{BASH:NoMerge,Stats}} Bashed Patch, 0.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: AragornCM.espUnknown mod file: KohdiScimitar.espUnknown mod file: A Black Rebellion.espUnknown mod file: Crusader Commander Armor.espUnknown mod file: DAAragorn.esp -----------------------------------------------------------Done. Link to comment Share on other sites More sharing options...
maynard3747 Posted November 4, 2010 Author Share Posted November 4, 2010 oh yeah, now my wryebash check next to my saves is grey with pink back ground...whatever that means, but it was green for a second and changed without me doing anything =/ Link to comment Share on other sites More sharing options...
David Brasher Posted November 4, 2010 Share Posted November 4, 2010 I still think you are missing a master. Make sure every mod entry in Wrye Bash is green. You might try disabling all your mods and testing to see if you can play the game. If you can, then it is a mod problem. You can systematically install mods until you break your game again. When it breaks, you will know that the problem mod (most likely requiring a master you don't have) is in the last group you installed. You can then do more tests to narrow it down to the one problem mod. Link to comment Share on other sites More sharing options...
Smooth613 Posted November 5, 2010 Share Posted November 5, 2010 The Wrye Bash ReadMe, Saves Tab section, will list and describe each color. You can also check the other sections for Mods tab and Installers tab colors and what they mean. Link to comment Share on other sites More sharing options...
maynard3747 Posted November 5, 2010 Author Share Posted November 5, 2010 looking at the chart my save check is purple, so it must be a mod doing it, the most recent one i added was 300 artifacts and i changed the voice of PCSOUND sarevok to one i already switched back pcsound rhett, but i never loaded the game with those, and i did rebuild the patch when i added them, but since then i switched them back and rebuilt it back to the way it was...after that i took AFC off because i wasnt sure it was working properly with the new OBSE, then when it wouldnt load i ofcourse put it back on and rebuilt.....other than that i dont know where to start removing....arg! /any admin guys wanna remote access to my comp and fix it hehe? i wish the world worked like that hehe any help? Link to comment Share on other sites More sharing options...
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