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Removing skill check hints from dialogues


llego

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Searched the nexus with keywords 'dialogue', 'conversation' and 'hint' to no avail.

Basically, this is the first thing that comes to mind when playing the game - it would be way more awesome without having those easymode skill check markers in conversations. If this is possible, it would also be cool to mix in the response that is triggered by a skill check with the other responses, so that the 'special' response is not always on top.

 

I assume that this has not been done yet only because it cannot be done by a single change to the game - does each dialogue have to be edited separately?

No harm in asking anyway, i guess

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Sorry , i probably didn't explain this properly.

I do not want the skill check itself removed - i only suggest to get rid of the tooltips.

i.e. if i have enough speech and a special dialogue option appears because of it, i do not want to know that this option is based on a skill check (and will probably allow to finish the quest nice and easy). Same for the opposite case, if i don't have enough skill to pass a check i don't want to see the requirement so i can just quit the conversation and read a journal or return later

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Looked into it in geck, and the prefixes are not explicitly written in the dialogue topics. Looks like they are added automatically when a topic appears after a skill/attribute check. The only thing that IS written in the message strings, is the [sUCCEEDED]/[FAILED] prefix (so the way get rid of it it to export all dialogue strings, run search/replace, and import them into the mod)

Maybe someone with a good modding experience can help me here? Is this mechanism of automatically adding prefixes to dialogue topics moddable? If so, how can it be changed?

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