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modded an nif... how to get it in game?


hyper1on

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Hello everyone,

 

I apologize if this is covered somewhere else, but I've been at this all day and I'm getting a little frustrated...

 

I've redone the NCR Guard tower file, is the guard towers in the NCR correctional facility. I was modifying the collision detection (since you can't shoot through the rails).

 

I have not figured out how to make this file into an ESP, or how I go about getting it into the game. I tried the archiveinvalidation method, and it might have worked? but the problem is i get the red exclamation box.

 

Any suggestions, or links to an article that could help me out?

 

Thanks.

 

Hyper1on

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Can you see your model in the geck? Here is how I would do it though:

 

Make a folder in data/meshes and place your nif there. Open the geck and find the guard tower then edit the base model to point to yours. Make sure your tower shows in the preview window. Save the esp and click it when you start. You should not need to invalidate anything. If you need original textures, open the original guard tower in nifscope along side your tower in another nifscope to copy the texture paths

 

textures\architecture\ncr\NCR_GuardTower01.dds

textures\architecture\ncr\NCR_GuardTower01_n.dds

 

don't click on the flower, double click on the path itself though and change the textures will path back to the bsa.

 

do that for each mesh node till they are the same.

 

hope this helps in some manner.

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I think I might have figured out what the problem is...

 

After I export the file from Blender, the nodes in nifskope are arranged differently and have different values.

 

Such as, the first node is called NiNode (instead of BSFadeNode as per the original file)

 

 

It has got to be with my import / export settings in blender... I'll be messing with those for a little while I think.

 

 

To be continued...

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