HaikenEdge Posted November 12, 2010 Share Posted November 12, 2010 A green "laser" would interfere with night vision goggles, which are also green. Link to comment Share on other sites More sharing options...
Gezus23 Posted November 12, 2010 Author Share Posted November 12, 2010 Red's so played out. How about a green laser... ^ hmm true i understand but anytime ive had a mod in a game where it allowed different colors for lasers i always in the end go back to red. although green is nice. blue would be cool too.. Well, the texture of the two planes that make up the laser bream have it already set at red but it would be a fairly simple matter to make new green ones. I was playing with blender a little, trying to get the textures sorted and fit the collision box better around the actual gun, instead of it being a copy-paste of the 10mm collision box. At this point it's looking like I'lll need to scrap my model ports and start over. I've tweaked this and that and lost track of it all. At any rate, I've got a fairly busy weekend, so probably be Tuesday before I get back to poking at this. okay thats cool. hope you get around the problems. A green "laser" would interfere with night vision goggles, which are also green. awe yes which is one reason i would not want green. green is cool and all and like i remember them having green lasers in the AVP movie and it was cool but yea it would be probably impossible to see with green nightvision. i never use nightvision.. or at least not a green version.. but still id prefer red or blue over it.. its probably to much to ask for multiple color choices. if he wants to do it then that is cool but for now i prefer red. Link to comment Share on other sites More sharing options...
obfuscate Posted November 12, 2010 Share Posted November 12, 2010 okay, was tinkering around a little more, and got the slide animation to work again. I also added an iron sights node to it. Though slightly too low in testing, that's easily remedied. The textures are still annoying me though. I'm guessing if I just leave the paths alone(i.e. just drag the folder over to New Vegas in the same place it sits in Fallout3) it should work fine. I'll try that when I go to rebuild the meshes again. I've discovered I need to leave the dang collision box alone and just let it use a copy pasted 10mm pistol collision box. About the laser? Well if I leave it alone, it's still visible when the gun's holstered, and that bugs me. My immediate thought is to make a 1st person version of all the laser sighted ones, and have the laser visible on those, but not on the 3rd person version. The toggling trick on the USP seems to be built into the NIF itself, and that, honestly, is beyond me, on how to do. I could attempt to copy paste that node from the USP to the FiveseveN, then turn it from blue, back to red. We'll see how that works later, when I get time to tinker at that depth again. Link to comment Share on other sites More sharing options...
Gezus23 Posted November 12, 2010 Author Share Posted November 12, 2010 cool sounds like some good progress. I find myself using 3rd person most the time so that would be a bummer if it didnt have the laser for 3rd person but i understand. laser on while holstered would be a bit annoying at times i suppose. I was wondering, have you figured out which ammo it will use? will it have its own 5.7x28mm ammo? Are the weapon ad-ons gonna be permanent modifications? Specs? You probably haven't gotten that far so its cool if you dont know yet. also just wondering, what is a collision box? And finally thanks again. Link to comment Share on other sites More sharing options...
obfuscate Posted November 13, 2010 Share Posted November 13, 2010 I forget exact numbers at the moment, but a real FiveseveN has a standard magazine of 20. Reading up a little I placed it in between the 10mm and 12.7, performance-wise. I left some spread on it, otherwise what's the laser sight for? Still, it's a durable gun, with less openings to dust and whatnot to get into than the 9mm(internal hammer machanism) so I made it reasonably durable. There's gotta be a reason they're favored by the U.S. secret service, right? They can't just want all those extra bullets because their aim sucks. and speaking of extra bullets... if the standard magazine is 20.. is 30 really that much of an improvement? Honestly, emptying clips to evaluate the spread on it 30 felt like "did I leave god mode on? no.. I just loaded this game, it can't be on... that bullet decal looks like a fish.. hey I finally reloaded!" which seems a bit excessive for a handgun. Now as far as what ammo it will use. I gave it actual ammo of the gun, using the mesh for 22plinking ammo as the world model. I like how ammo selection has effect in new vegas, so I fully intend to have recipes for crafting various ammo types for it. I've poked at vendors before, and really don't want to screw around with adding these to vendors, or really, even loot tables. by the time I sor tthe rest of this out, I'm probably just going to leave the briefcase somewhere and set it to respawn. Link to comment Share on other sites More sharing options...
HaikenEdge Posted November 13, 2010 Share Posted November 13, 2010 If you're going to have the Five-Seven chambered for non-stock ammunition, would you consider also making a P90? Link to comment Share on other sites More sharing options...
Gezus23 Posted November 13, 2010 Author Share Posted November 13, 2010 I forget exact numbers at the moment, but a real FiveseveN has a standard magazine of 20. Reading up a little I placed it in between the 10mm and 12.7, performance-wise. I left some spread on it, otherwise what's the laser sight for? Still, it's a durable gun, with less openings to dust and whatnot to get into than the 9mm(internal hammer machanism) so I made it reasonably durable. There's gotta be a reason they're favored by the U.S. secret service, right? They can't just want all those extra bullets because their aim sucks.and speaking of extra bullets... if the standard magazine is 20.. is 30 really that much of an improvement? Honestly, emptying clips to evaluate the spread on it 30 felt like "did I leave god mode on? no.. I just loaded this game, it can't be on... that bullet decal looks like a fish.. hey I finally reloaded!" which seems a bit excessive for a handgun. Now as far as what ammo it will use. I gave it actual ammo of the gun, using the mesh for 22plinking ammo as the world model. I like how ammo selection has effect in new vegas, so I fully intend to have recipes for crafting various ammo types for it. I've poked at vendors before, and really don't want to screw around with adding these to vendors, or really, even loot tables. by the time I sor tthe rest of this out, I'm probably just going to leave the briefcase somewhere and set it to respawn. oh okay. and yes it uses 20 round clips in real life. Its known to have a good amount of power for smaller rounds probably do to the fact that the Five-SeveN is able to make its bullets travel almost twice as fast as standard handguns. a bit of spread is okay but the gun is known to be very accurate and has very low kick back. Almost no kick infact. And yea in real life it is a very durable gun and also a very easy gun to disassemble and reassemble. All of those reasons are probably why it is favored.. also coz its standard bullets are known to pierce some armors and even Kevlar. So its standard ammo should be good against armored opponents.. and yea its not like a want a 30 round clip either i dont use up ammo that much at all but i thought since it has it in real life why not have it be an optional weapon modification ad-on.. but its up to you. its not like im dieing for a 30 round clip lol. and that is cool that it is gonna have its own ammo type. if that is what you are saying =D and if im reading correctly the ammo will be craft-able? cool. also is there gonna be more than one of these? so one can have silencer while another doesnt.. unless of course the modification ad-ons aren't permanently attached.. Sounds like you doing a good job, keep it up. =) Link to comment Share on other sites More sharing options...
OmegaForte Posted November 13, 2010 Share Posted November 13, 2010 It uses twenty round Magazines. Magazines. Can we say Magazine? A clip is a device that holds ammunition for the weapon, and does not facilitate feeding itself. A magazine is a device that holds ammunition and can feed it to the weapon. Sorry, that's a big pet peeve of mine. Link to comment Share on other sites More sharing options...
obfuscate Posted November 13, 2010 Share Posted November 13, 2010 (edited) Personally I like the look of most handguns with extended magazines in them. I'm just going tot take into account the amount increasing and not pull the magazine out quite so far when I redo the models. The ESP is pretty much set up, just need the additional ammo types and crafting for em put in. I also had the idea of porting the P90 over so they could share ammunition. I've only seen one version of the P90 in Fallout3 mods though, and it was just bare, no addons for it. I'll have to examine it sometime in nifscope and see what the potential for mods on that one are. 50rd magazine on those, don't see any reason to extend that. Maybe... extended barrel, suppressor, custom springs? In order, lower spread, silencer, increase RoF. A holographic sight would be nice, but tinkering with the Dan Wesson revolver to make that support mod,. I think adding the scope graphics for that would be a bit overly ambitious of me, when I haven't even got the FiveseveN working with pre-existing artwork yet. If anyone knows where I can get models for the P90 that are suitable for the same sort of conversions, I'd be willing to give it a go, after I sort out the FiveseveN. I can tweak(with lots of trial and error as it seems) pre-existing NIF's but I don't think I could rig one up from a different format just yet. Maybe one day after I've had enough practice with this. On the subject of accuracy/spread.. I set that fairly low I think something like 0.5 base, with the LAM stripping off 0.4 of that. I did my research on full size handguns with low recoil, considering getting one for real, for home security. FiveseveN was on my list, but eliminated for price and uncommon ammo. Now, as far as world placement.. There was the briefcase in the Lucky38 cocktail lounge with the explosives in it. It seems some sort of espionage was taking place there. I can see perhaps sneaking a FiveseveN and some rounds into that briefcase as well. maybe even toss the silencer kit in too. Anyone got ideas for other potential locations? I don't think the secret service maintains field offices, but the FBI does. Anyone know a world space location where I could sneak one in? Other than that... the air port is a candidate for dropping a couple briefcases, especially the mostly useless airport. Um... abandoned BoS bunker? Maybe give them to Viper Gunslinger bosses, so they're lootable? A supply crate in the east mine that seems to be a viper base? Hmm... maybe if I give em to the Vipers, the bosses could carry the occasional P90? I'm just brainstorming here. I like the idea of putting the Vipers to work, as something more than an occasional random spawn hassle. Ah ha! Jean's Sky Diving, there's another spot I could drop a briefcase, some agent planning to drop in somewhere.. could put the extended magazine and LAM mods in that one, or heck a full kit and decent chunk of ammo. Okay, so.. Lucky38, Jean's Sky Diving office, make Vipers start carrying them occasionally to get loot drops for additional ammo? Sounds like a plan to me. If we can find a suitable P90 to work with, can make this a FN armory mod, instead of just a port of the FiveseveN. Edit: I just went and checked the Fallout 3 mods containing the P90. it looks good enough, has the rail, but no scope/sights and only the single version existing. I wouldn't seem too difficult to paste a silencer onto the end of the barrel, but can't be sure until I get around to trying. So maybe, suppressor, springs for RoF, Receiver for a durability boost? Think they're already carbon fiber construction, so weight reduction via mod kit seems kind of redundant, and yes, I'm using real life weights, with a rough guess at additional weight of ammunition for the FiveseveN stats. Edited November 13, 2010 by obfuscate Link to comment Share on other sites More sharing options...
OmegaForte Posted November 13, 2010 Share Posted November 13, 2010 I'd say put it in a briefcase, and ammo in all the others, like the one at the Nipton pit stop (Under the car) and the one just north of Goodsprings Source (On the back of the blue Corvega). I'd say also to put some ammo in the cases. Link to comment Share on other sites More sharing options...
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