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Matching friend's game with mods active


Scydrapheen

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Im really curious as to wether someone was able to successfully connect to a friend's game with them having the exact same files?

 

Lately I place my mod in the Data3 PAK file since it looks like the new place to activiate mods without manager (for now?)

 

But, for the life of me, even when my friend as the exact same files in it, the game founds a mismatch in them and we cant connect.

 

I even zipped the whole thing and sent it to him to be sure that we had the same PAK file....

 

Anybody had some success wth coop modded games? Any help is appreciated.

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Just exchange the Data3.pak. Either you or he has to send the Data3.pak, and use the same file so to speak. I believe game uses a simple md5/sha5 hash check, even though the contents are the same, this id may be different. By exchanging the file, you will avoid that issue.

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Thank you for the answer Goekhan,

 

I actually compressed my Data3.pak as a .rar and emailed it to my friend so he could delete his and replace it with mine. Yet, we still had the game's message of files mismatch. Is it because I .rar it first? (my friend DID extract the Data3 file from my .rar after receiving it)

 

I really dont get what could be different. Were you able to join a modded game yourself?

 

All in all, it really feels more complicated that it should, seeing as they support modding in the first place.

Edited by Scydrapheen
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Yeah I feel you mate. I make mods for this game. This latest patch got all the fun away from it. Because it is limiting players; and in turn it is limiting me. I play the game on solo (well, actually I don't play, but I make mods rather - it is my hobby :P)

 

And it should've worked. Your friend replaced his own Data3.pak with yours', right? And you both launched the game via Steam (not via DLM - DLM repacks the Data3.pak)? It should've worked :s Putting it in a .rar cannot affect it.

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Hehe yeah I sometimes wish I knew a bit more about modding myself, especially when I need to figure out bugs or altering lines to my liking.

 

But no, we dont use DLM, I only used one mod and it used filesystem_x64_rwdi.dll a modified version of it to launch the mod (before patch 1.4).

The mod: http://www.nexusmods.com/dyinglight/mods/63/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdyinglight%2Fajax%2Fmoddescription%2F%3Fid%3D63%26preview%3D&pUp=1

 

Anyway I'll keep testing things out meanwhile, thanks again for the info Goekhan. Lets hope modding gets more user friendly in the future.

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