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Running Multiple Mods = Crash


Puckstopper

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  On 11/6/2010 at 12:35 AM, WastelandAssassin said:

yes

you see, it will start writing lots of stuff, really fast

you don't have to read it, it is basically converting all your folders into a better organized way (not sure how to explain it, as i can't really recall what it does, since i didn't use it in a long while, and don't worry, it's simple and safe)

 

now, in the end, you will see that no new lines are written

if in the last lines it says something like ok, you can close the program, then it is all ok, and should work better now

 

if, however, it reports a problem (you will see that it stops the process and tells you what the problem is) then you should try to fix the problem it is reporting (stuff like missing master or such, not really hard to fix issues)

 

run until you get an all clear, and that's it :)

 

 

ill keep working at it, i cant thank you enough for all your help and being patient with my noobishness

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WastelandAssassin is right. FO3Edit can destroy your mods, but it is the most useful tool ever, and is simple to use once you 'get it' and do it once.

 

You guys can probably fix all of your problems with FOMM, FO3Edit and BOSS-F.

First use Boss-F to get your mods somewhat organized.

Then use FOMM's Load Order Report to make sure you arent missing files, or loading files in the improper order.

Then use FO3Edit to make a Merged Patch(open FO3Edit in normal mode and after a successful start you right click on the left hand panel and choose 'create merrged patch').

Then enable the patch in FOMM.

Then use FO3Edit to run Masterupdate.

Then you can play.

If you still have problems delete the Merged Patch. Remove, reposition, or find patches for your mods. Then rinse and repeat.

 

You might also want to look at the 3GB enabler, large address aware utility that allows Fallout 3 to use more than 2 GB of system memory. And look around for ini tweaks for dual core cpu's and buffering. It will usually help a lot. just remember to make backups incase it breaks your game! There are tons of great ini tweaks for Fallout 3.

 

I have just started a new game with a new load order. All files are less than 3 weeks old, and are up to date in thier current nexus configurations. This is as up to date as a load order can get. You can copy and paste my load order into a text file, and then import that load order into FOMM (using the load order tab in FOMM), merged patch it, masterupdate it, and all will work fine and stable. Of course youll have to download all the mods first, and install them properly; but they are guaranteed to work together. This list is a WIP, but its STABLE on 64bit win7. You can add or remove from it as you like, but theres no guarantee after its changed! As long as you use FOMM you can easily remove any changes and go back to the original load order though, so modify away!

Use FOMM package manager to 'create from folder' and add ALL of your mods with it - individually. Dropping them into the Data folder is usually a bad idea. Besides, you cant remove them easily unless you use FOMM to install them.

 

Heres the list, its often easier to use google search, rather than the nexus search, to find the downloads for these mods. They are all on the nexus except maybe for one or two, but often the nexus search dosent find them, when google search does. Odd...

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Impervious Power Armour.esm

[X] EVE.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] Project Beauty.esm

[X] StreetLights.esm

[X] DCInteriors_ComboEdition.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Companion Core.esm

[X] RobCo Certified v2.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] DarNifiedUIF3.esp

[X] CRAFT - Activation Perk.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] StreetLights - Wasteland.esp

[X] DCInteriors_DLC_Collectables.esp

[X] CASM.esp

[X] Ex Libris - PreWar Book Titles.esp

[X] AdvancedReconGear.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Beverage Perks.esp

[X] ImmersiveHealth-LITE.esp

[X] xCALIBRmunitions.esp

[X] xCALIBRmunitions_FOSEnhancements.esp

[X] TheFingerOfGod.esp

[X] MoreMapMarkers.esp

[X] UndergroundHideout.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp

[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[ ] CRAFTable_WMKs.esp

[ ] WMK-RH IronSights.esp

[ ] CRAFT - Workbench and Crafting Expansion combined.esp

[ ] CRAFT - WCE Warmonger Addon.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] RobCo Certified v2 Zeta Addon.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Companion Core DLC Addon.esp

[X] xCALIBRammo_FWE.esp

[X] Mr Smith's Scrapyard.esp

[X] RobCo Certified v2 Impervious FWE.esp

[X] RobCo Certified v2 Omnipatch.esp

[ ] RobCo Certified v2 Mechanist's Edition.esp

[ ] Dogmeat Leather Armor - CRAFT.esp

[ ] Stealthboy Recon Armor - CRAFT.esp

[ ] ThrowDagger for CRAFT.esp

[ ] TinCanCRAFTing.esp

[ ] CALIBR Ammo Schematics - CRAFT.esp

[ ] CALIBRxMerchant.esp

[X] DIM TYPE3 conversions.esp

[X] DIM TYPE3clothesRETAIL.esp

[X] _R_Tribals.esp

[ ] xCALIBR_override_FWE5.esp

[X] Merged Patch.esp

 

 

 

:smile:

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