Nightterror5 Posted November 4, 2010 Share Posted November 4, 2010 Could anyone hlep me to get this script to work?So far nothign is happening ingame :(The script is well commented, the desription what is supposed to happen is right at the beginning ;this script goes on both the 01FBrotherguard Pistol and the 01FBrotherguard Melee Weapon.;It is switching the Brotherguard to "blade mode" (1HandMelee type) if the "BaldeAmmo" is equiped or to shoot mode if it is unequiped. ;On Equip of the "01FBrotherguardBladeAmmo" you get the "01FBrotherguardMelee" and the "01FBrotherguard" is removed.;On UnEquip of the "01FBrotherguardBladeAmmo" the "01FBrotherguardMelee" is removed and you get the "01FBrotherguard" back.;The Weapons healt is stored in a global, so you don't get a free repair;You get the "01FBrotherguardBladeAmmo" as soon as you have one of the Brotherguards Since there are balrely any modders in the chat I'd like to place this question hereEDIT: the syntax highligting down there is screwed! Paste the code to http://www.cipscis.com/fallout/utilities/validator.aspxscn 01FBrotherguardSwitchtoMelee ;script type: Object ;this script goes on both the 01FBrotherguard Pistol and the 01FBrotherguard Melee Weapon. ;It is switching the Brotherguard to "blade mode" (1HandMelee type) if the "BaldeAmmo" is equiped or to shoot mode if it is unequiped. ;On Equip of the "01FBrotherguardBladeAmmo" you get the "01FBrotherguardMelee" and the "01FBrotherguard" is removed. ;On UnEquip of the "01FBrotherguardBladeAmmo" the "01FBrotherguardMelee" is removed and you get the "01FBrotherguard" back. ;The Weapons healt is stored in a global, so you don't get a free repair ;You get the "01FBrotherguardBladeAmmo" as soon as you have one of the Brotherguards ;globals ;-aaaFBrotherguardHealth ;-aaaFBrotherguardInShootMode Begin GameMode ;when player has a Brotherguard or BrotherguardMelee, give him "BaldeAmmo" if (player.GetItemCount 01FBrotherguard == 1 || player.GetItemCount 01FBrotherguardMelee == 1) if (player.GetItemCount 01FBrotherguardBladeAmmo < 1) ;if player has no Bladeammo player.AddItem 01FBrotherguardBladeAmmo 1 1 ;add a new blade ammo, hide the message endif else player.RemoveItem 01FBrotherguardBladeAmmo 100 1 ;if he does not have one anymore (droped/sold), remove the ammo endif ; check if Brotherguard is equipped if (player.GetEquipped 01FBrotherguard == 1 || player.GetEquipped 01FBrotherguardMelee == 1) set aaaFBrotherguardHealth to Player.GetWeaponHealthPerc ;store current health of brotherguard to global ;if bladeammo is equiped and balde is not jet used -> switch to blade ;the if(Shootmode ==1) is Imprtant! If you woud just ask for the ammo, every frame you got that ammo equiped, you switch to the same weapon aggain. if (player.GetEquipped 01FBrotherguardBladeAmmo == 1 && aaaFBrotherguardInShootMode == 1) player.AddItemHealthPercent 01FBrotherguardMelee 1 aaaFBrotherguardHealth 1 ;1 brotherguardmelee added, with specific healt, message hidden player.equipitem 01FBrotherguardMelee 0 1 ;equip brotherguardmelee, it is de-equipable, message hidden player.removeitem 01FBrotherguard 100 1 ;all normal brothergards are removed, message hidden set aaaFBrotherguardInShootMode to 0 ;now in blade mode elseif (player.GetEquipped 01FBrotherguardBladeAmmo != 1 && aaaFBrotherguardInShootMode == 0) player.AddItemHealthPercent 01FBrotherguard 1 aaaFBrotherguardHealth 1 ;1 brotherguard added, with specific healt, message hidden player.equipitem 01FBrotherguard 0 1 ;equip brotherguard, it is de-equipable, message hidden player.removeitem 01FBrotherguardMelee 100 1 ;all melee brothergards are removed, message hidden set aaaFBrotherguardInShootMode to 1 ;now in shoot mode ;if something wierd happens and you are in blade mode while you don't have the "balde ammo equiped" these reset the global. elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 1) set aaaFBrotherguardInShootMode to 0 ;now in blade mode elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 0) set aaaFBrotherguardInShootMode to 1 ;now in shoot mode endif ;end of the switching ifs endif ;end of check if any brotherguard is equiped end ;end of GameMode UNCOMMENTED VERSIONscn 01FBrotherguardSwitchtoMelee Begin GameMode if (player.GetItemCount 01FBrotherguard == 1 || player.GetItemCount 01FBrotherguardMelee == 1) if (player.GetItemCount 01FBrotherguardBladeAmmo < 1) player.AddItem 01FBrotherguardBladeAmmo 1 1 endif else player.RemoveItem 01FBrotherguardBladeAmmo 100 1 endif if (player.GetEquipped 01FBrotherguard == 1 || player.GetEquipped 01FBrotherguardMelee == 1) set aaaFBrotherguardHealth to Player.GetWeaponHealthPerc if (player.GetEquipped 01FBrotherguardBladeAmmo == 1 && aaaFBrotherguardInShootMode == 1) player.AddItemHealthPercent 01FBrotherguardMelee 1 aaaFBrotherguardHealth 1 player.equipitem 01FBrotherguardMelee 0 1 player.removeitem 01FBrotherguard 100 1 set aaaFBrotherguardInShootMode to 0 elseif (player.GetEquipped 01FBrotherguardBladeAmmo != 1 && aaaFBrotherguardInShootMode == 0) player.AddItemHealthPercent 01FBrotherguard 1 aaaFBrotherguardHealth 1 player.equipitem 01FBrotherguard 0 1 player.removeitem 01FBrotherguardMelee 100 1 set aaaFBrotherguardInShootMode to 1 elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 1) set aaaFBrotherguardInShootMode to 0 elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 0) set aaaFBrotherguardInShootMode to 1 endif endif end My Gun, the Brotherguard:http://fc00.deviantart.net/fs71/f/2010/028/7/3/Brotherguard_by_The_5.jpg Pic of the gun in my old FO3 Mod:http://fc09.deviantart.net/fs70/f/2010/029/0/f/The_Brotherguard_in_FAllout_3_by_The_5.jpg Link to comment Share on other sites More sharing options...
highfire666 Posted November 4, 2010 Share Posted November 4, 2010 Nice Link to comment Share on other sites More sharing options...
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