Nightterror5 Posted November 4, 2010 Posted November 4, 2010 Could anyone hlep me to get this script to work?So far nothign is happening ingame :(The script is well commented, the desription what is supposed to happen is right at the beginning Quote ;this script goes on both the 01FBrotherguard Pistol and the 01FBrotherguard Melee Weapon.;It is switching the Brotherguard to "blade mode" (1HandMelee type) if the "BaldeAmmo" is equiped or to shoot mode if it is unequiped. ;On Equip of the "01FBrotherguardBladeAmmo" you get the "01FBrotherguardMelee" and the "01FBrotherguard" is removed.;On UnEquip of the "01FBrotherguardBladeAmmo" the "01FBrotherguardMelee" is removed and you get the "01FBrotherguard" back.;The Weapons healt is stored in a global, so you don't get a free repair;You get the "01FBrotherguardBladeAmmo" as soon as you have one of the Brotherguards Since there are balrely any modders in the chat I'd like to place this question hereEDIT: the syntax highligting down there is screwed! Paste the code to http://www.cipscis.com/fallout/utilities/validator.aspxscn 01FBrotherguardSwitchtoMelee ;script type: Object ;this script goes on both the 01FBrotherguard Pistol and the 01FBrotherguard Melee Weapon. ;It is switching the Brotherguard to "blade mode" (1HandMelee type) if the "BaldeAmmo" is equiped or to shoot mode if it is unequiped. ;On Equip of the "01FBrotherguardBladeAmmo" you get the "01FBrotherguardMelee" and the "01FBrotherguard" is removed. ;On UnEquip of the "01FBrotherguardBladeAmmo" the "01FBrotherguardMelee" is removed and you get the "01FBrotherguard" back. ;The Weapons healt is stored in a global, so you don't get a free repair ;You get the "01FBrotherguardBladeAmmo" as soon as you have one of the Brotherguards ;globals ;-aaaFBrotherguardHealth ;-aaaFBrotherguardInShootMode Begin GameMode ;when player has a Brotherguard or BrotherguardMelee, give him "BaldeAmmo" if (player.GetItemCount 01FBrotherguard == 1 || player.GetItemCount 01FBrotherguardMelee == 1) if (player.GetItemCount 01FBrotherguardBladeAmmo < 1) ;if player has no Bladeammo player.AddItem 01FBrotherguardBladeAmmo 1 1 ;add a new blade ammo, hide the message endif else player.RemoveItem 01FBrotherguardBladeAmmo 100 1 ;if he does not have one anymore (droped/sold), remove the ammo endif ; check if Brotherguard is equipped if (player.GetEquipped 01FBrotherguard == 1 || player.GetEquipped 01FBrotherguardMelee == 1) set aaaFBrotherguardHealth to Player.GetWeaponHealthPerc ;store current health of brotherguard to global ;if bladeammo is equiped and balde is not jet used -> switch to blade ;the if(Shootmode ==1) is Imprtant! If you woud just ask for the ammo, every frame you got that ammo equiped, you switch to the same weapon aggain. if (player.GetEquipped 01FBrotherguardBladeAmmo == 1 && aaaFBrotherguardInShootMode == 1) player.AddItemHealthPercent 01FBrotherguardMelee 1 aaaFBrotherguardHealth 1 ;1 brotherguardmelee added, with specific healt, message hidden player.equipitem 01FBrotherguardMelee 0 1 ;equip brotherguardmelee, it is de-equipable, message hidden player.removeitem 01FBrotherguard 100 1 ;all normal brothergards are removed, message hidden set aaaFBrotherguardInShootMode to 0 ;now in blade mode elseif (player.GetEquipped 01FBrotherguardBladeAmmo != 1 && aaaFBrotherguardInShootMode == 0) player.AddItemHealthPercent 01FBrotherguard 1 aaaFBrotherguardHealth 1 ;1 brotherguard added, with specific healt, message hidden player.equipitem 01FBrotherguard 0 1 ;equip brotherguard, it is de-equipable, message hidden player.removeitem 01FBrotherguardMelee 100 1 ;all melee brothergards are removed, message hidden set aaaFBrotherguardInShootMode to 1 ;now in shoot mode ;if something wierd happens and you are in blade mode while you don't have the "balde ammo equiped" these reset the global. elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 1) set aaaFBrotherguardInShootMode to 0 ;now in blade mode elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 0) set aaaFBrotherguardInShootMode to 1 ;now in shoot mode endif ;end of the switching ifs endif ;end of check if any brotherguard is equiped end ;end of GameMode UNCOMMENTED VERSIONscn 01FBrotherguardSwitchtoMelee Begin GameMode if (player.GetItemCount 01FBrotherguard == 1 || player.GetItemCount 01FBrotherguardMelee == 1) if (player.GetItemCount 01FBrotherguardBladeAmmo < 1) player.AddItem 01FBrotherguardBladeAmmo 1 1 endif else player.RemoveItem 01FBrotherguardBladeAmmo 100 1 endif if (player.GetEquipped 01FBrotherguard == 1 || player.GetEquipped 01FBrotherguardMelee == 1) set aaaFBrotherguardHealth to Player.GetWeaponHealthPerc if (player.GetEquipped 01FBrotherguardBladeAmmo == 1 && aaaFBrotherguardInShootMode == 1) player.AddItemHealthPercent 01FBrotherguardMelee 1 aaaFBrotherguardHealth 1 player.equipitem 01FBrotherguardMelee 0 1 player.removeitem 01FBrotherguard 100 1 set aaaFBrotherguardInShootMode to 0 elseif (player.GetEquipped 01FBrotherguardBladeAmmo != 1 && aaaFBrotherguardInShootMode == 0) player.AddItemHealthPercent 01FBrotherguard 1 aaaFBrotherguardHealth 1 player.equipitem 01FBrotherguard 0 1 player.removeitem 01FBrotherguardMelee 100 1 set aaaFBrotherguardInShootMode to 1 elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 1) set aaaFBrotherguardInShootMode to 0 elseif (player.GetEquipped 01FBrotherguardBladeAmmo == 0) set aaaFBrotherguardInShootMode to 1 endif endif end My Gun, the Brotherguard:http://fc00.deviantart.net/fs71/f/2010/028/7/3/Brotherguard_by_The_5.jpg Pic of the gun in my old FO3 Mod:http://fc09.deviantart.net/fs70/f/2010/029/0/f/The_Brotherguard_in_FAllout_3_by_The_5.jpg
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