N3UR0 Posted November 4, 2010 Share Posted November 4, 2010 Hello, i'm starting with geck, figured how to make conversations and working quest stages but now i'am stuck. Quest target is to eliminate all creatures placed from one reference and one boss, maybe blow up a tunnel that player can blow up to seal one problematic area in quest from where creatures coming in. Its quite identical to quest from Fallout 1 where yo asked to clear out a cave with radscorpions and blowing up cave entrance to give you more xp. (+BOSS) Problem is i can't find out how to make a condition that is complete when all enemies placed from one reference + boss and maybe that tunnel blow up by player.I dont want to make ref for each creature and make something like ifsomething1 AND ifsomething2 AND... I thought i can a script on base creature ref that on death it count somewhere +1 ,store it, and recall number of enemies from condition but even for that i didn't find script command. (that actually works in armed assault). So if there is a scripter who know how to do this please tell me how to achieve this. I think its quite easy tier of scripting but just can't find solution for it. If its something very very easy that i just missed im gonna overdose myself with Jet :P :) Link to comment Share on other sites More sharing options...
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