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slow time during combat based on perception stat


TheBlob2

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yeah, but i want a mod that is constant during combat, but how slow it goes is based on your perception, like at 1 perception there is no slowdown, but at 10 perception it slows down to 50%

 

Here it is. Untested but it's pretty straightforward so there shouldn't be a lot of problems. It relies on the IsInCombat function though, and sometimes that can be triggered if your not actually in combat (aggressive NPC out of line of sight, searching for you, etc).

 

 

I like this idea, but think a perception of 4 or less would actually speed it up, to reflect the players very poor reflexes.

 

If the gamesetting for turbo can accept numbers over 1.00 (I would imagine it would, but never tried it) then I don't see why you couldn't use a baseline of 5 and speed it up for every point under that.

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devin, i dont want the turbo effect, i want a setglobaltimemultiplier, or sgtm for short. at sgtm 1, the game will run at regular speed, but at 0.5 it will run at 50% and so on. i dont like turbo because it actually makes everyone else slower excluding the player, but with sgtm it will apply to the whole game including the player in everything they do, i dont want this to make the player faster, but i want this to let the player react faster during combat without actually making them faster, another thing is the turbo effect has a coloring around the game world which is just annoying to look at for prolonged periods, and lastly the actual turbo drug in the game becomes usless

Edited by TheBlob2
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devin, i dont want the turbo effect, i want a setglobaltimemultiplier, or sgtm for short. at sgtm 1,

Everything you need is right there in the script, just replace the gamesetting for turbo with sgtm and comment out CIOS/dispel. It's very simple. I'm working on other projects right now.

 

another thing is the turbo effect has a coloring around the game world which is just annoying to look at,

No, it's the turbo mgef, there's no shader effect (no color).

 

 

and lastly the actual turbo drug in the game becomes usless

You can't have both (stacked) the gamesetting for turbo and the global, it (turbo) will be useless in either version.

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