TheBlob2 Posted February 16, 2015 Share Posted February 16, 2015 (edited) a mod that slows down combat based on the player's perception, but never less than 50% regular game speed. there is a console command that slows down time, i know a mod like this is possible Edited February 16, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted February 16, 2015 Share Posted February 16, 2015 Try BulletTime. It gives you slow motion. Although It's based on AP instead of perception (IIRC) and doesn't have the 50% limit your proposing, those are do-able. Link to comment Share on other sites More sharing options...
TheBlob2 Posted February 16, 2015 Author Share Posted February 16, 2015 yeah, but i want a mod that is constant during combat, but how slow it goes is based on your perception, like at 1 perception there is no slowdown, but at 10 perception it slows down to 50% Link to comment Share on other sites More sharing options...
sullyvanj93 Posted February 16, 2015 Share Posted February 16, 2015 I like this idea, but think a perception of 4 or less would actually speed it up, to reflect the players very poor reflexes. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 16, 2015 Share Posted February 16, 2015 Meh, perception is how acute your senses are (excellent hearing, sharp vision etc) and affects range for enemy detection. Agility is a measure of your quickness. But since it's just adding a simple script (isInCombat, cios and a few details) and the turbo effect mgef I'll write it up when I get home. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 17, 2015 Share Posted February 17, 2015 yeah, but i want a mod that is constant during combat, but how slow it goes is based on your perception, like at 1 perception there is no slowdown, but at 10 perception it slows down to 50% Here it is. Untested but it's pretty straightforward so there shouldn't be a lot of problems. It relies on the IsInCombat function though, and sometimes that can be triggered if your not actually in combat (aggressive NPC out of line of sight, searching for you, etc). I like this idea, but think a perception of 4 or less would actually speed it up, to reflect the players very poor reflexes. If the gamesetting for turbo can accept numbers over 1.00 (I would imagine it would, but never tried it) then I don't see why you couldn't use a baseline of 5 and speed it up for every point under that. Link to comment Share on other sites More sharing options...
TheBlob2 Posted February 17, 2015 Author Share Posted February 17, 2015 (edited) devin, i dont want the turbo effect, i want a setglobaltimemultiplier, or sgtm for short. at sgtm 1, the game will run at regular speed, but at 0.5 it will run at 50% and so on. i dont like turbo because it actually makes everyone else slower excluding the player, but with sgtm it will apply to the whole game including the player in everything they do, i dont want this to make the player faster, but i want this to let the player react faster during combat without actually making them faster, another thing is the turbo effect has a coloring around the game world which is just annoying to look at for prolonged periods, and lastly the actual turbo drug in the game becomes usless Edited February 17, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted February 17, 2015 Share Posted February 17, 2015 devin, i dont want the turbo effect, i want a setglobaltimemultiplier, or sgtm for short. at sgtm 1, Everything you need is right there in the script, just replace the gamesetting for turbo with sgtm and comment out CIOS/dispel. It's very simple. I'm working on other projects right now. another thing is the turbo effect has a coloring around the game world which is just annoying to look at, No, it's the turbo mgef, there's no shader effect (no color). and lastly the actual turbo drug in the game becomes usless You can't have both (stacked) the gamesetting for turbo and the global, it (turbo) will be useless in either version. Link to comment Share on other sites More sharing options...
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