7rawr7 Posted November 5, 2010 Share Posted November 5, 2010 Hello, I have a really great question to be asked here, but first, let me tell you where I stand. I have played all of Bethesda's games from Morrowind to New Vegas, and while Fallout has my favorite gameplay and story, Oblivion looked the best hands down. The thing is, I cant quite figure out what it is that gives Oblivion its charm. I want to import some of the amazing mods for Oblivion that have been and are still being made, but they wouldn't fit within the atmosphere. I had originally tried this on my own in Fallout 3, downloading mods such as Fellout, Greener Wasteland, Evergreen, etc. But none of these in any combination seemed to get it just right. I need help in figuring out exactly what it is that makes Oblivion so magical and beautiful so that it can be applied to Fallout. I believe that this could become a wonderful overhaul mod if successful, and may be enough to coax several great modders who stay with Oblivion to begin working for Fallout. Every time I see the Oblivion Nexus' front page, I can see that the Oblivion modding scene is still very much alive, and bigger than Fallout 3's ever was. Help me achieve this atmosphere, please. I don't think it will be that hard to do, because both games use the same game engine, and I dont see why it would require a lot of scripting. Link to comment Share on other sites More sharing options...
CarlBratananadalewski Posted November 5, 2010 Share Posted November 5, 2010 Well although they both used the same engine, Fallouts is not identical to Oblivion. The most obvious differences would be the light levels: Oblivion was designed to be bright, magical, fantastical kinda look, you know. Lots of Bloom and HDR goin on. Fallout was supposed to be much grittier and depressing; also I'm fairly certain Fallouts color palette was muted heavily. You dont see many (nay, any) bright sunny days or even bright colors, everything is just a kinda grey-ish blah color. Understand that this was because they are 2 different games with different atmospheric goals in mind; personally I find Fellout to be all the brightness I need, especially in NV's desert setting. I'm not trying to be dick here but the fact is that they are very different games and the fact that the look and feel is different between them is just par for the course.I just dont see what else you'd add; you said youd already tried Greener Wasteland, Fellout, Evergreen etc. Im not sure what else you could add that these mods dont already.... Felllout has weather and lighting, Evergreen and Greener have trees and grass... not sure what else could be added... also dont make me out as a Oblivion hater, I love it too and I agree it has excellent atmosphere. It just wouldnt really gel with Fallout very welll IMO. My 2 cents Link to comment Share on other sites More sharing options...
7rawr7 Posted November 5, 2010 Author Share Posted November 5, 2010 I know what you mean, and that's exactly what I wanted to achieve. For the pallete muting, if all else fails the textures could be modified to look more saturated, colorful, and bright. That was another thing that seemed to be the problem, Everything looks broken, scratched, and used. I know that this was the entire point of the post-apocalyptic atmosphere, I grew tired of it in Fallout 3. I also wasn't trying to say that I didn't like the mods such as Fellout, because they definitely did. If we could make the light effects bigger and better, that would be great. Another thing was the grass. The mods for fallout were great at adding green grass, but it was still very static and laggy. The grass in Oblivion was everywhere and would constantly sway back and forth. I also understand that some people wouldn't like this because the game plays as if everything is destroyed, and having it be bright and pretty would cause quite a conflict. I do believe that many people would still enjoy this. Link to comment Share on other sites More sharing options...
IVlatty Posted November 5, 2010 Share Posted November 5, 2010 Boosting saturation and vibrance, so they add warmth and colour to both sunny day and dark night might do it. I mean this is vegas, and this is the future. It's hardly a stretch of the imagination to see pockets of colour everywhere. Personally i would put some focus on foliage, because thats one of tha areas where you can see organic beauty, and not the degradation and grit that you see elsewhere. You could boost the saturation of objects, and somehow make scratches shinier, so they reflect light in a brighter way. That might add some life and charm. Link to comment Share on other sites More sharing options...
7rawr7 Posted November 6, 2010 Author Share Posted November 6, 2010 The foilage and greenery is a great idea, and do you know if there is an easier way to boost some of the overall color and vibrance of the scenery than editing each texture? I have the tools but I imagine that it would take a very long time and require a great amount of space. Also, do the models from Oblivion work in Fallout? I know that things like armor doesn't, but what about trees, rocks, etc. Link to comment Share on other sites More sharing options...
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