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Finished my first mod, could use opinions, advice.


cocodapuf

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Hey guys, so I'm new to modding and new to these forums. So forgive these vague newb questions.

 

I finished a really simple mod, that changes (fixes in my opinion) 1 item in NV. The only guides I used were a few youtube videos for using the GECK in FO3, but I think I did everything right. Now what I'm wondering is if there's anything else I should do before compressing the esp file and posting it. Like is there any way to check it for compatibility with common mods, or is there any sort of approval process?

 

And of course the mod: Sheriff's Duster Balanced

 

Seeing that the "Sheriff's Hat" has been fixed in mods to be repairable with other hats (Repairable Cowboy Hats), I decided to do the same for the Sheriff's Duster. I also decided to bring the stats for the Sheriff's duster in line with other dusters in the game. It now has a 150 HP and 5 DR, the same as it was in FO3. This leaves it at a lower DR than all the other dusters found later in NV (so it's not an overpowered item found so early in the game). I also made sure it's listed as light armor, not clothing.

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There's no approval process, but it's a good idea to check your plugin in fo3edit and make sure it doesn't change anything you didn't intend. GECK has a way of doing that sometimes.

Thanks, that's exactly the kind of thing I was looking for. Should I use FO3Edit or FONVEdit, cause it seems like the NV version is pretty experimental still. And I don't have FO3 at the moment.

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